[4eyes] FW: Summer Internships at Adobe's Advanced Technology Labs
Matthew Turk
mturk at cs.ucsb.edu
Sat Jan 14 11:59:30 PST 2012
FYI
From: Jovan Popovic [mailto:jovan at adobe.com]
Sent: Friday, January 13, 2012 5:12 PM
To: Undisclosed recipients:
Subject: Summer Internships at Adobe's Advanced Technology Labs
Adobe’s Advanced Technology Labs (http://www.adobe.com/technology/) are offering research internships this spring, summer, and fall in Seattle, San Francisco, San Jose, and Cambridge MA. We are looking for PhD students who are excited about pushing the state of the art in graphics, vision, geometry, audio, visualization, machine learning, human-computer interaction, and more—in ways that could be of interest to Adobe as well as to the research community at large. We have just started recruiting, and we would love to hear from you!
Interns will collaborate with one or more of the researchers in our labs, and will have access to world-class product groups and design teams. We regularly publish our work in top venues such as SIGGRAPH, CVPR, and UIST, while also exploring technology transfer opportunities. We are especially interested in fostering ongoing collaborations, and are open to projects that last beyond the internship and become part of your PhD thesis. We compensate interns well, and strive to create an environment that is both productive and fun.
Our Seattle lab is located in the hip Fremont area, directly on the water (you can kayak to work!) and connected by a bike path to UW. The San Francisco lab is located in the trendy SOMA area, near the ballpark and a short walk from the Caltrain station. The San Jose lab is in the heart of Silicon Valley, with a diverse array of culture and a short walk from the Caltrain station. The Cambridge lab is located in Kendall Square, neighboring the MIT campus and steps away from the Red Line "T" with easy access to Boston.
Our team currently includes the following researchers (for more information, visit our web pages at http://www.adobe.com/technology):
Seattle
· Aseem Agarwala: graphics, vision, photography, video
· Dan Goldman: graphics, image and video manipulation, crowd-sourcing
· Jovan Popović: games, graphics, animation, geometric modeling
· Eli Shechtman: vision, graphics, machine learning, video
· Jue Wang: graphics, vision, photography, video
· Holger Winnemoeller: graphics, rendering, human-computer interaction
San Francisco
· Lubomir Bourdev: object and person recognition, visual search, high-level computer vision
· Joel Brandt: human-computer interaction, software development tools, crowd-sourcing
· Stephen DiVerdi: novel computer interfaces, including simulation-based design, augmented reality, and multi-touch
· Mira Dontcheva: human-computer interaction, graphics, visualization
· Wilmot Li: graphics, visualization, human-computer interaction
· Gautham Mysore: audio, machine learning, signal processing
· David Salesin: graphics, photography, visualization, rendering, color
San Jose
· Paul Asente: vector graphics, illustration stylization, and stereo 3D authoring
· Miklos Bergou: real-time physical simulation, interactive simulation-based design, computational photography
· Lubomir Bourdev: (see San Francisco)
· Jon Brandt: image and video retrieval, object detection and recognition, machine learning, computer vision
· Nathan Carr: geometric modeling, rendering (real-time and non-real-time), GPUs, high performance graphics
· Scott Cohen: interactive image and video segmentation, image and video matting, stereo, up-sampling, de-blurring
· Sunil Hadap: structured light, photometric stereo, material and depth acquisition
· Hailin Jin: structure from motion, feature tracking, optical flow, video stabilization, image-based modeling/rendering
· Byungmoon Kim: real-time graphics, fluid simulation, fluid control, parallel computing, GPU computing, multi-body dynamics
· Aravind Krishnaswamy: novel computer interfaces, light-field imaging, RAW photo processing, rendering
· Grayson Lang: novel user interfaces for 3D and animation, non-script based authoring for behaviors, GPU computing
· Zhe Lin: super-resolution, de-noising, image search, image annotation, face alignment
· Radomir Mech: interactive procedural modeling, rendering, GPU algorithms, 3D printing
· Gavin Miller: procedural modeling, real-time rendering, simulation, physically-based character animation, light-field imaging
· Brian Price: interactive image and video segmentation, image and video matting, stereo
· Stephen Schiller: image vectorization, image de-blurring (motion and lens blur), computational geometry
· Gregg Wilensky: image correction, analysis, selections, matting, creative effects
Cambridge
· Connelly Barnes: graphics, photography, video
· Jim McCann: real-time graphics, games, instant creativity, mobile devices, human-machine cooperation
· Sylvain Paris: graphics, vision, photography, video
· Paris Smaragdis: audio, machine learning, signal processing
To apply, please send an email to atlctl at adobe.com with your CV, your research interests, and any specific researchers you would like to work with. Also, don’t hesitate to email specific researchers directly whom you want to work with. Internships will be granted on a rolling basis, so apply as soon as possible.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.cs.ucsb.edu/pipermail/ilab-users/attachments/20120114/506e86d6/attachment-0001.html>
More information about the Ilab-users
mailing list