[4eyes] FW: [cvnet] UPDATED LINKS: ICCV 2019 Workshop and Challenge on Eye Tracking for VR and AR
Matthew Turk
mturk at ucsb.edu
Wed May 8 09:57:27 PDT 2019
FYI – Eye Tracking for VR and AR workshop associated with ICCV 2019
From: cvnet-bounces at lawton.ewind.com <cvnet-bounces at lawton.ewind.com> On Behalf Of openedschallenge2019
Sent: Wednesday, May 8, 2019 9:04 AM
To: cvnet at lawton.ewind.com
Subject: [cvnet] UPDATED LINKS: ICCV 2019 Workshop and Challenge on Eye Tracking for VR and AR
The 2019 OpenEDS workshop on Eye Tracking for VR and AR
in conjunction with ICCV 2019
*********************************************************************
Workshop: <https://research.fb.com/programs/the-2019-openeds-workshop-eye-tracking-for-vr-and-ar/> https://research.fb.com/programs/the-2019-openeds-workshop-eye-tracking-for-vr-and-ar/
Workshop-Challenge: <https://research.fb.com/programs/openeds-challenge> https://research.fb.com/programs/openeds-challenge
Submission site: <https://cmt3.research.microsoft.com/OpenEDS2019> https://cmt3.research.microsoft.com/OpenEDS2019
Challenge-submission site: <https://evalai.cloudcv.org/> https://evalai.cloudcv.org/
Date: Oct 27th, or Oct 28th or Nov 2nd 2019 [TBD by ICCV conference organizers]
Location: COEX Convention Center, Seoul, South Korea
While virtual (VR) and augmented reality (AR) has garnered mainstream attention in recent years with products such as the Oculus Rift and Oculus Go, adoption of these technologies is still concentrated within the gaming community. Achieving mass market appeal will require innovations in comfort, utility, and performance with user awareness and privacy taken into consideration at every stage of development. These innovation leaps can, in part, be enabled by measuring where an individual is looking, where her pupils are in relation to the device, and her eye expression - colloquially known as eye tracking. For example, foveated rendering greatly reduces the power required to render realistic scenes in a virtual environment.
The goal for this workshop is to engage the broader community of computer vision and machine learning scientists in a discussion surrounding the importance of eye-tracking solutions for VR and AR that works all the time, for all individuals, under all environmental conditions.
This workshop will host two challenges that are structured around 2D eye-image datasets that we have collected using a prototype VR head mounted device. More information about these challenges is available at: <https://research.fb.com/programs/openeds-challenge> https://research.fb.com/programs/openeds-challenge.
Entries to these challenges will address some outstanding questions relevant to the application of eye-tracking for VR and AR platforms. We anticipate that the dataset released as part of the challenges will also serve as a benchmark dataset for future research in eye-tracking for VR and AR.
** Call for Papers**
In addition to soliciting participation in workshop challenge, the workshop is also soliciting papers covering a list of topics that are of particular interest to the domain of Eye-Tracking for VR and AR.
* Semi-supervised semantic segmentation of eye regions
* Photorealistic reconstruction and rendering of eye images
* Generative models for eye image synthesis and gaze estimation
* Transfer learning for eye tracking from simulation data to real data
* Temporal models for gaze estimation
* Image-based eye movement classification
* Image-based gaze regression
* headset slippage correction
* eye-relief estimation
* Realistic avatars
**Submission Guidelines**
Submissions must be written in English and must be sent in PDF format. Each submitted paper must be no longer than four (4) pages, excluding references. Please refer to the <http://iccv2019.thecvf.com/submission/main_conference/author_guidelines> ICCV submission guidelines for instructions regarding formatting, templates, and policies. The submissions will be reviewed by the program committee and selected papers will be published in ICCV Workshop proceedings.
Submit your paper using this link <https://cmt3.research.microsoft.com/OpenEDS2019> https://cmt3.research.microsoft.com/OpenEDS2019 before the August 31st deadline.***
Important dates for Workshop paper submission:
August 31st, 2019 Paper submission deadline
September 15th, 2019 Notification to authors
September 30th, 2019 Camera-ready deadline
Oct 27th, Oct 28th or Nov 2nd, 2019 OpenEDS Workshop
Important dates for Workshop Challenge participation:
May 3rd through September 15th, Challenge Active
September 30th, Announce the Challenge winners
**Organizing Committee**
Sachin S. Talathi, Facebook Reality Labs
Robert Cavin, Facebook Reality Labs
Yiru Shen, Facebook Reality Labs
Abhishek Sharma, Facebook Reality Labs
Jixu Chen, Facebook
Immo Schuetz, Facebook Reality Labs
Ilke Demir, DeepScale
Oleg Komogortsev, Visiting Scientist, Facebook Reality Labs
** Contact **
Organizing Committee- <mailto:openedschallenge at fb.com> openedschallenge at fb.com
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