[4eyes] Fwd: CFP 3DUI 2017

Benjamin Nuernberger bnuernberger at cs.ucsb.edu
Sun Nov 6 18:08:33 PST 2016


---------- Forwarded message ----------
From: Thuong Hoang <thuong.hoang at unimelb.edu.au>
Date: Sun, Nov 6, 2016 at 5:12 PM
Subject: CFP 3DUI 2017
To: 3d User Interfaces <3dui-g at vt.edu>


Dear 3DUI members,



*Sorry for cross-posting*



This is the second call for 3DUI 2017. The submission site is open. The
symposium will last for two days, and will be followed immediately by the
IEEE Virtual Reality 2017 conference.



3DUI 2017, IEEE 12th Symposium on 3D User Interfaces



*18th & 19th March*



*Los Angeles, California, USA*



IEEE 3DUI 2017 Symposium (http://3dui.org) is the year of the 3D user
interfaces. Since IEEE 3DUI 2016, there has been an explosion of new
technology that requires 3D user interface solutions. There are therefore
many open 3D user interface research questions and more new technologies
required. The IEEE 3DUI 2017 Symposium is the conference to showcase your
results to the community. For that purpose, IEEE 3DUI 2017 solicits
high-quality Papers and Technotes within the scope of 3D User Interfaces.



Papers (up to 10 pages) should describe original and mature research
results and will typically include some evidence of the value of the
research, such as a user evaluation, formal proof, or well-substantiated
argument. Technotes (up to 4 pages) should contain unpublished preliminary
results of research, application, design or system work. Technotes do not
have the hard requirement of an evaluation. The presentation of novel
research is a key requirement, and this includes (be is not limited to)
technology, techniques, and systems.



Each Paper or Technote should be classifiable as mainly covering 3D UI
Research, Application & Design, or Systems using the following guidelines
for each:



   - *Research* papers should describe results that contribute to advances

   in state-of-the-art 3D UI, in particular, in the areas of interaction,

   novel input devices, human-factors, or algorithms.

   - *Application & Design* papers should explain how the authors built

   novel and/or creative 3D UIs to solve interesting problems. Each Paper

   should include an evaluation of the use of the 3D UIs in the given

   application domain.

   - *Systems* papers should show results that contribute to advances in

   state-of-the-art 3D UI technology, software or hardware. Papers should

   describe how the implementers integrated known techniques and
technologies

   to produce an effective 3D UI system, along with any lessons learned in
the

   process, and include an evaluation of the system such as benchmarking of

   latency, frame-rate, jitter, accuracy, etc. Simply describing a system

   without providing appropriate measures does not constitute a satisfactory

   Systems Paper.



Topics of the symposium include (but are not limited to):



   - 3D input devices

   - 3D display and sensory feedback (all five senses)

   - 3D interaction techniques

   - 3D user interface metaphors

   - Mobile 3DUIs

   - Hybrid 3DUIs

   - Non-fatiguing 3DUIs

   - Desktop 3DUIs

   - 3DUIs for VR and AR

   - Evaluation methods for 3DUIs

   - Human perception of 3D interaction

   - Collaborative 3D interaction

   - Software technologies to support 3DUIs

   - Empirical studies of 3DUIs

   - Sensor technologies for 3DUIs

   - Applications of 3DUIs: Games, entertainment, CAD, education, etc.



*Papers and Technotes Submission Dates (Tentative)*



   - Abstract submissions due (required) - *November 22, 2016* (midnight

   PST)

   - Paper/Technote Submissions due ? *November 28, 2016* (midnight PST)

   - Author notification - January 1, 2017 (midnight PST)

   - Camera-ready Papers/Technotes- January 13, 2017 (midnight PST)



*Submission Guidelines*



Note that an abstract must be uploaded prior to the Paper or Technote. This
facilitates assigning reviewers, as the review process is on a tight
schedule. Authors are strongly encouraged to submit videos of their work as
part of their submissions.



Papers and Technotes should be prepared in IEEE VGTC format <
http://junctionpublishing.org/vgtc/Track/3DUI.html> submitted through the
submission web site in PDF format, and will be reviewed by the program
committee and external reviewers. Reviewing is double-blind, so submissions
(including any videos, etc.) should be suitably anonymized. Accepted Papers
and Technotes will be published by IEEE in the official Symposium
proceedings. An International award committee will also award the Best
Paper and Technote.



The authors of best Papers from 3DUI 2017 will be invited to submit
extended versions of their work to the International Journal of
Human-Computer Studies (IJHCS) and IEEE Transactions on Visualization and
Graphics (IEEE TVCG).



Please note that we welcome extended versions of appropriate work that has
been accepted as a Poster at IEEE VR 2017 to be submitted as Papers to 3DUI
2017. However, other combinations (e.g., VR Poster + 3DUI Technote, VR
Short Paper + 3DUI Paper, etc.) are not allowed, and will be rejected
without review. Please be mindful of the Double-Submissions Policy.



*For more information, please contact the IEEE 3DUI 2017 Program Chairs:*



   - *Maud Marchal* IRISA-INSA Rennes, France

   - *Bruce H. Thomas* University of South Australia, Australia

   - *Robert J. Teather* Carleton University, Canada



*Contact*: program.chairs[at]3dui.org



*Web:*



http://3dui.org



*URL PDF Call: *

*https://users.cs.fiu.edu/~fortega/cfp/CallForPapers_3DUI2017.pdf*

<https://users.cs.fiu.edu/%7Efortega/cfp/CallForPapers_3DUI2017.pdf>





*Thuong Hoang*

*Research Fellow*

Microsoft Research Centre for Social Natural User Interfaces

The University of Melbourne, Victoria 3010 Australia



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