[4eyes] Oculus Rift
Jonathan Ventura
jventura at cs.ucsb.edu
Thu Aug 9 22:37:22 PDT 2012
Oh that sounds cool. I guess it is just provides relative orientation, although they can at least determine gravity using accelerometer / gyroscopes. And you don't really notice it drifting.
On Aug 9, 2012, at 10:29 PM, Domagoj wrote:
> AFAIK, the low latency is due to heavy software/driver optimization. John Carmack (of id Software - Doom, Quake, etc.) worked with these guys on building the HMD, with special effort to reduce latency.
>
> On 2012-08-09 22:23, Jonathan Ventura wrote:
>> I am probably late to the party here, but have you guys seen this?
>>
>> http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game
>>
>> Is it a LCD screen with lenses in front of it?
>>
>> I am not sure how they achieve the claimed low latency, but I guess it
>> is nice sensors built into the hardware?
>>
>> I think the 4EYES lab should order a dev kit :)
>>
>> -Jon
>>
>> --
>> Jonathan Ventura, Ph.D.
>> Project Scientist
>>
>> Department of Computer Science
>> University of California
>> Santa Barbara, CA 93106-5110
>>
>> Office: (805) 893 2614
>> Mobile: (805) 689 5006
>> Web: http://www.cs.ucsb.edu/~jventura
>>
>>
>>
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--
Jonathan Ventura, Ph.D.
Project Scientist
Department of Computer Science
University of California
Santa Barbara, CA 93106-5110
Office: (805) 893 2614
Mobile: (805) 689 5006
Web: http://www.cs.ucsb.edu/~jventura
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