[4eyes] Lance Williams on Friday
Matthew Turk
mturk at cs.ucsb.edu
Wed Oct 7 20:07:30 PDT 2009
I'm trying to set up an opportunity for MAT and Four Eyes Lab students to
meet with Lance Williams (from Nokia Research Center Hollywood) on Friday,
for maybe 30-45 minutes. He's particularly interested in learning about MAT,
but more importantly I just think he'd be interesting to talk with. See his
bio below and the talk announcement below that.
Please let me know ASAP if you're interested, and I'll get back to you with
a time if there's sufficient interest. It would probably be just before or
after his 2pm talk.
Matthew
Lance J. Williams is a prominent graphics researcher who made major
contributions to texture map prefiltering, shadow rendering algorithms,
facial animation, and antialiasing techniques. Williams was one of the first
people to recognize the potential of computer graphics to transform film and
video making.
Williams holds a double major in English and Asian Studies from the
University of Kansas and a doctorate in Computer Science from the University
of Utah. In 1974 he joined the New York Institute of Technology (NYIT).
After NYIT he joined the Advanced Technology Group at Apple in 1987. In
1997, Williams joined Dreamworks SKG. In 2002 he became Chief Scientist at
Walt Disney Feature Animation Studios. In 2006, Williams joined Google and
worked with the Google Earth team. He is currently a Principal Member of
Research Staff at Nokia. Williams has won the ACM SIGGRAPH Coons Award for
Outstanding Creative Contributions to computer graphics. In 2002, he was
awarded a 2001 Technical Achievement Award by the Academy of Motion Picture
Arts and Sciences for "his pioneering influence in the field of
computer-generated animation and effects for motion pictures."
Friday October 9, 2009
2:00-3:00pm
Computer Science Conference Room, Harold Frank Hall Rm. 1132
HOST: Matthew Turk
SPEAKER: LANCE WILLIAMS
Nokia Research Center Hollywood
Title: Disney Human Face Project - capture and transfer of facial dynamics
Abstract:
The Human Face Project" is a short film documenting an effort at Walt
Disney Feature Animation to track and animate human facial performance,
which was shown in the SIGGRAPH 2002 Electronic Theater. This
presentation will outline the techniques developed in this project, and
demonstrated in that film. The face tracking system we developed is an
example of model-based computer vision, and exploits the detailed
degrees of freedom of a geometric face model to confine the space of
solutions. Optical flow and/or successive rerendering of the model are
employed in an optimization loop to converge on model parameter
estimates. The structure of the model permits very principled mapping of
estimated expressions to different targets. Of critical importance for
media applications is the handling of details beyond the resolution or
degrees of freedom of the tracking model. We describe behavioral
modeling expedients for realizing these details in a plausible way.
Bio:
Lance J. Williams is an Academy Award and Steven A. Coons Award winning
graphics researcher who made major contributions to texture map
prefiltering, shadowing algorithms, facial animation, and image-based
rendering. Prior to Nokia, Lance was a software engineer for Google
Earth, senior scientist at Applied Minds, Chief Scientist at Walt Disney
Feature Animation, senior software engineer at dreamWorks SKG, and
member of technical staff in Apple's Advanced Technology Group, where he
contributed to QuickTime VR. He graduated from the University of Kansas
in 1972, and attended graduate school at the University of Utah. He was
awarded a Ph.D. in computer science from the University of Utah in 2000.
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