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<p class=MsoNormal><em><span style='font-family:"Arial","sans-serif";
color:#3A3E23;font-style:normal'>I’m trying to set up an opportunity for
MAT and Four Eyes Lab students to meet with Lance Williams (from Nokia Research
Center Hollywood) on Friday, for maybe 30-45 minutes. He’s particularly
interested in learning about MAT, but more importantly I just think he’d
be interesting to talk with. See his bio below and the talk announcement below
that.<o:p></o:p></span></em></p>
<p class=MsoNormal><em><span style='font-family:"Arial","sans-serif";
color:#3A3E23;font-style:normal'><o:p> </o:p></span></em></p>
<p class=MsoNormal><em><span style='font-family:"Arial","sans-serif";
color:#3A3E23;font-style:normal'>Please let me know ASAP if you’re
interested, and I’ll get back to you with a time if there’s
sufficient interest. It would probably be just before or after his 2pm talk.<o:p></o:p></span></em></p>
<p class=MsoNormal><em><span style='font-family:"Arial","sans-serif";
color:#3A3E23;font-style:normal'><o:p> </o:p></span></em></p>
<p class=MsoNormal><em><span style='font-family:"Arial","sans-serif";
color:#3A3E23;font-style:normal'> Matthew<o:p></o:p></span></em></p>
<div style='mso-element:para-border-div;border:none;border-bottom:solid windowtext 1.0pt;
padding:0in 0in 1.0pt 0in'>
<p class=MsoNormal style='border:none;padding:0in'><em><span style='font-family:
"Arial","sans-serif";color:#3A3E23'><o:p> </o:p></span></em></p>
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<p class=MsoNormal><em><span style='font-family:"Arial","sans-serif";
color:#3A3E23'><o:p> </o:p></span></em></p>
<p class=MsoNormal><em><span style='font-family:"Arial","sans-serif";
color:#3A3E23'><o:p> </o:p></span></em></p>
<p class=MsoNormal><em><span style='font-family:"Arial","sans-serif";
color:#3A3E23'>Lance J. Williams is a prominent graphics researcher who made
major contributions to texture map prefiltering, shadow rendering algorithms,
facial animation, and antialiasing techniques. Williams was one of the first
people to recognize the potential of computer graphics to transform film and
video making. </span></em><i><span style='font-family:"Arial","sans-serif";
color:#3A3E23'><br>
<br>
<em><span style='font-family:"Arial","sans-serif"'>Williams holds a double
major in English and Asian Studies from the University of Kansas and a doctorate
in Computer Science from the University of Utah. In 1974 he joined the New York
Institute of Technology (NYIT). After NYIT he joined the Advanced Technology
Group at Apple in 1987. In 1997, Williams joined Dreamworks SKG. In 2002 he
became Chief Scientist at Walt Disney Feature Animation Studios. In 2006,
Williams joined Google and worked with the Google Earth team. He is currently a
Principal Member of Research Staff at Nokia. Williams has won the ACM SIGGRAPH
Coons Award for Outstanding Creative Contributions to computer graphics. In
2002, he was awarded a 2001 Technical Achievement Award by the Academy of
Motion Picture Arts and Sciences for "his pioneering influence in the
field of computer-generated animation and effects for motion pictures."</span></em></span><em><span
style='font-family:"Calibri","sans-serif";color:#3A3E23'><o:p></o:p></span></em></i></p>
<p class=MsoNormal><em><span style='font-family:"Arial","sans-serif";
color:#3A3E23'><o:p> </o:p></span></em></p>
<p class=MsoNormal><em><span style='font-family:"Arial","sans-serif";
color:#3A3E23'><o:p> </o:p></span></em></p>
<p class=MsoPlainText>Friday October 9, 2009<o:p></o:p></p>
<p class=MsoPlainText>2:00-3:00pm<o:p></o:p></p>
<p class=MsoPlainText>Computer Science Conference Room, Harold Frank Hall Rm.
1132<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>HOST: Matthew Turk<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>SPEAKER: LANCE WILLIAMS<o:p></o:p></p>
<p class=MsoPlainText>Nokia Research Center Hollywood<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>Title: Disney Human Face Project – capture and
transfer of facial dynamics<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>Abstract:<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>The Human Face Project" is a short film documenting
an effort at Walt <o:p></o:p></p>
<p class=MsoPlainText>Disney Feature Animation to track and animate human
facial performance, <o:p></o:p></p>
<p class=MsoPlainText>which was shown in the SIGGRAPH 2002 Electronic Theater.
This <o:p></o:p></p>
<p class=MsoPlainText>presentation will outline the techniques developed in
this project, and <o:p></o:p></p>
<p class=MsoPlainText>demonstrated in that film. The face tracking system we
developed is an <o:p></o:p></p>
<p class=MsoPlainText>example of model-based computer vision, and exploits the
detailed <o:p></o:p></p>
<p class=MsoPlainText>degrees of freedom of a geometric face model to confine
the space of <o:p></o:p></p>
<p class=MsoPlainText>solutions. Optical flow and/or successive rerendering of
the model are <o:p></o:p></p>
<p class=MsoPlainText>employed in an optimization loop to converge on model
parameter <o:p></o:p></p>
<p class=MsoPlainText>estimates. The structure of the model permits very
principled mapping of <o:p></o:p></p>
<p class=MsoPlainText>estimated expressions to different targets. Of critical
importance for <o:p></o:p></p>
<p class=MsoPlainText>media applications is the handling of details beyond the
resolution or <o:p></o:p></p>
<p class=MsoPlainText>degrees of freedom of the tracking model. We describe
behavioral <o:p></o:p></p>
<p class=MsoPlainText>modeling expedients for realizing these details in a
plausible way.<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>Bio:<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>Lance J. Williams is an Academy Award and Steven A. Coons
Award winning <o:p></o:p></p>
<p class=MsoPlainText>graphics researcher who made major contributions to
texture map <o:p></o:p></p>
<p class=MsoPlainText>prefiltering, shadowing algorithms, facial animation, and
image-based <o:p></o:p></p>
<p class=MsoPlainText>rendering. Prior to Nokia, Lance was a software engineer
for Google <o:p></o:p></p>
<p class=MsoPlainText>Earth, senior scientist at Applied Minds, Chief Scientist
at Walt Disney <o:p></o:p></p>
<p class=MsoPlainText>Feature Animation, senior software engineer at dreamWorks
SKG, and <o:p></o:p></p>
<p class=MsoPlainText>member of technical staff in Apple's Advanced Technology
Group, where he <o:p></o:p></p>
<p class=MsoPlainText>contributed to QuickTime VR. He graduated from the
University of Kansas <o:p></o:p></p>
<p class=MsoPlainText>in 1972, and attended graduate school at the University
of Utah. He was <o:p></o:p></p>
<p class=MsoPlainText>awarded a Ph.D. in computer science from the University
of Utah in 2000.<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoNormal><span style='font-size:10.0pt;font-family:"Arial","sans-serif"'><o:p> </o:p></span></p>
<p class=MsoNormal><span style='font-size:10.0pt;font-family:"Arial","sans-serif"'><o:p> </o:p></span></p>
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