<div dir="ltr"><div class="gmail_default" style="font-family:arial,helvetica,sans-serif">Dear Labs,</div><div class="gmail_default" style="font-family:arial,helvetica,sans-serif"><br></div><div class="gmail_default" style="font-family:arial,helvetica,sans-serif">Tomorrow, Tuesday, we have a guest speaker (Tomer Weiss from UCLA) who</div><div class="gmail_default" style="font-family:arial,helvetica,sans-serif">will be presenting his research at the joint MIRAGE-4Eyes meeting at 1pm.</div><div class="gmail_default" style="font-family:arial,helvetica,sans-serif"><br></div><div class="gmail_default" style="font-family:arial,helvetica,sans-serif">See his talk abstract below.</div><div class="gmail_default" style="font-family:arial,helvetica,sans-serif"><br></div><div class="gmail_default" style="font-family:arial,helvetica,sans-serif">Best,</div><div class="gmail_default" style="font-family:arial,helvetica,sans-serif"><br></div><div class="gmail_default" style="font-family:arial,helvetica,sans-serif">-Pradeep</div><div class="gmail_default" style="font-family:arial,helvetica,sans-serif"><br></div><div class="gmail_default" style="font-family:arial,helvetica,sans-serif"><br></div><div><div class="gmail_signature" data-smartmail="gmail_signature"><div dir="ltr">---<div>Pradeep Sen</div><div>Associate Professor</div><div>UCSB MIRAGE Lab</div><div>Dept. of Electrical & Computer Engineering</div><div>University of California, Santa Barbara</div><div>Santa Barbara, CA <span style="background-color:rgba(255,255,255,0)">93106-9560</span></div></div></div></div>
<div><br></div><div><br></div><br><div class="gmail_quote"><div style="word-wrap:break-word"><div>title:</div><div>Simulating virtual crowds with 100,000 agents in real-time on your laptop <br></div><div><br></div><div>abstract:</div><div>The movement of large numbers of people is important in many situations, such as the evacuation of a building in an emergency, urban planning, and visual effects. Since laboratory experiments are not readily available, most research is conducted by means of computer simulations of crowds. Graphics researchers and others have proposed many simulation models. However, most of these models are tailored for specific scenarios, and are computationally expensive. One of the main challenge stems from the difficulty in leveraging all these into a unified model that scales and works well for both sparse and dense crowds.<br><br>In this talk, I focus on my recent work in developing a position-based framework for crowd simulation. I demonstrate the framework's strengths by simulating large crowd masses in interactive rates for hundreds of thousands of agents, which was previously unachievable. This new method is suitable for use in interactive games, and was recently presented in the ACM SIGGRAPH conference on Motion in Games 2017, where it received the best paper award.</div><div><br></div><div>bio:</div><div>Tomer Weiss is a PhD candidate at the University of California Los Angeles, scheduled to defend this thesis in this year. He received the best paper award from the ACM SIGGRAPH conference on motion in games, for his work on virtual crowd simulation. He received his BSc degree in computer science from Tel Aviv University in 2013, and MS in Computer Science from UCLA in 2016. His research interests include computer graphics and optimization methods. He is a member of the UCLA Computer Graphics & Vision Laboratory, directed by Professor Demetri Terzopoulos. </div><div><br></div></div></div></div>