<div dir="ltr">Hi <span style="font-size:12.8px">Bharat</span>,<div><br></div><div>That's interesting! I'm working with VR here. I'm using HTC Vive and Unity but I think we can discuss your project.</div><div>Let me know if I could be of any help.</div><div><br></div><div>Best,</div><div>Ehsan</div></div><div hspace="streak-pt-mark" style="max-height:1px"><img alt="" style="width:0px;max-height:0px;overflow:hidden" src="https://mailfoogae.appspot.com/t?sender=ad3d3LmVoc2FuLmNvbUBnbWFpbC5jb20%3D&type=zerocontent&guid=b7e01516-7dd1-4e53-9b8d-9ddd8a5acf44"><font color="#ffffff" size="1">ᐧ</font></div><div class="gmail_extra"><br><div class="gmail_quote">On Thu, May 18, 2017 at 3:54 PM, Bharat Dandu <span dir="ltr"><<a href="mailto:bharatdandu@umail.ucsb.edu" target="_blank">bharatdandu@umail.ucsb.edu</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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<p class="MsoNormal">Hello,</p>
<p class="MsoNormal">My name is Bharat and I am a PhD student working in the Retouch Lab. I am currently working on a project aiming to characterize the position sense of our body. For the experiment I am designing, I am using an Oculus rift to completely remove
the effect of visual feedback. However, I am facing some issues in calibrating the virtual environment to exactly match up to the real environment, and I am a bit confused with the way virtual objects are being rendered and the way the headset is tracked.
I was hoping that I could discuss about this with students in the 4 eyes lab who are working with VR/AR (especially with Unity and the Oculus Rift). Could someone help me out here?</p>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal">Thanks,<u></u><u></u></p>
<p class="MsoNormal">Bharat Dandu<u></u><u></u></p>
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