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</o:shapelayout></xml><![endif]--></head><body lang=EN-US link="#0563C1" vlink="#954F72"><div class=WordSection1><p class=MsoNormal style='margin-bottom:7.5pt'><span style='color:black'>Reminder:<o:p></o:p></span></p><p class=MsoNormal style='margin-bottom:7.5pt'><span style='color:black'>PhD Defense - Domagoj Baricevic<o:p></o:p></span></p><p class=MsoNormal><span style='color:black'>Date: </span><span style='color:black'>Tuesday, November 22, 2016 - 12:00pm<o:p></o:p></span></p><p class=MsoNormal><span style='color:black'>Location: </span><span style='color:black'>1132 Harold Frank Hall<o:p></o:p></span></p><p class=MsoNormal><span style='color:black'>Title: </span><span style='color:black'>User-Perspective Augmented Reality Magic Lenses<o:p></o:p></span></p><p class=MsoNormal><span style='color:black'>Committee: </span><span style='color:black'>Matthew Turk (Co-Chair); Tobias Hollerer (Co-Chair); Pradeep Sen<o:p></o:p></span></p><p class=MsoNormal><span style='color:black'><o:p> </o:p></span></p><p class=MsoNormal style='margin-bottom:1.5pt'><span style='color:black'>Abstract<o:p></o:p></span></p><p class=MsoNormal style='margin-bottom:.15in'><span style='color:black'>In augmented reality (AR), the magic lens is a type of interface in which a hand-held display is used to take real-world environments and enhance them with virtual content. The recent proliferation of smartphones and tablets has resulted in millions of AR capable devices being deployed to the general public, making the magic lens a de facto standard interface for AR. The typical approach is to directly display video captured by the device, with augmentations added. However, this approach shows the AR scene from the perspective of the device, not that of the user. This falls short of the full potential of the metaphor; a magic lens should be able to present the augmented scene from the user's perspective. <o:p></o:p></span></p><p class=MsoNormal style='margin-bottom:.15in'><span style='color:black'>In this talk, I will present my research in the study and development of the concept of a user-perspective augmented reality magic lens. I show how a user-perspective view can be beneficial to AR magic lens interfaces. I outline the different approaches to solving the live novel view generation problem inherent to creating user-perspective views. Then, I present the methods and algorithms developed for implementing user-perspective magic lenses. These include depth sensing used for the first prototype device, a novel real-time semi-dense stereo approach, and an approach aimed at monocular devices based on densifying semi-dense reconstructions.<o:p></o:p></span></p><p class=MsoNormal><span style='color:black'>Everyone welcome!<o:p></o:p></span></p><p class=MsoNormal><o:p> </o:p></p></div></body></html>