<html><head><meta http-equiv="content-type" content="text/html; charset=utf-8"></head><body dir="auto"><div>FYI, this talk might be of interest to you guys...</div><div><br></div><div>Best,</div><div><br></div><div>-Pradeep</div><div><br><br>---<div>Pradeep Sen</div><div>Associate Professor</div><div>UCSB MIRAGE Lab</div><div>Dept. of Electrical & Computer Engineering</div><div>University of California, Santa Barbara</div><div>Santa Barbara, CA <span style="background-color: rgba(255, 255, 255, 0);">93106-9560</span></div></div><div><br>Begin forwarded message:<br><br></div><blockquote type="cite"><div><b>From:</b> Joelle Dohrman <<a href="mailto:cao-admin@ece.ucsb.edu">cao-admin@ece.ucsb.edu</a>><br><b>Date:</b> September 22, 2015 at 11:31:52 AM PDT<br><b>To:</b> <a href="mailto:seminar@ece.ucsb.edu">seminar@ece.ucsb.edu</a><br><b>Subject:</b> <b>[Seminar] Oct 8 (Thu): "Cinematic Virtual Reality: Creating Immersive Visual Experiences, " Haricharan Lakshman, </b><br><br></div></blockquote><blockquote type="cite"><div>
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<font face="Tahoma">Cinematic Virtual Reality: Creating Immersive
Visual Experiences</font></h1>
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<address><big><font face="Tahoma">Haricharan Lakshman, Visiting
Assistant Professor, Electrical Engineering, Stanford
University
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<address><big><font face="Tahoma">Oct 8 (Thu) 2:00pm </font></big></address>
<address><big><font face="Tahoma">Harold Frank Hall (HFH) Room
4164
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<u>ABSTRACT:
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Historically, virtual reality (VR) with head-mounted displays is
associated with gaming applications and computer-generated
content. However, the ability to show wide field of view content
to a user can be used to provide immersive visual experiences
involving real-world scenes as well. We refer to such
applications as Cinematic VR. In this talk, we will present our
recent research contributions in postproduction, compression,
and display of omnidirectional stereoscopic videos for Cinematic
VR. We will also show a method to evaluate the impact of various
image processing stages on the end-to-end quality of the VR
system. We are currently at the confluence of various tech
trends in capture devices (e.g., Google Jump, Jaunt NEO, Nokia
OZO) and displays (e.g., Oculus Rift, Gear VR) where such
immersive experiences may become realizable in the near future.
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<u>BIO:
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Haricharan Lakshman is a Visiting Assistant Professor in the
Electrical Engineering department at Stanford University. His
research interests are broadly in Multimedia and Signal
Processing, with specific applications in coding, retrieval, and
immersive systems. He obtained his PhD in Electrical Engineering
from the Technical University of Berlin, Germany. During his
PhD, he worked as a Researcher in Fraunhofer HHI, Berlin, from
2008-2013. Between 2011-2012, he was a Visiting Researcher at
Stanford. He obtained his M.S. from the University of
Erlangen-Nuremberg, Germany, and his B.E. from the National
Institute of Technology Karnataka, Surathkal, India. He was
awarded the IEEE Communications Society MMTC Best Journal Paper
award in 2013, and was a finalist for the IEEE ICIP Best Student
Paper award in 2010 and 2012. More information:
<a href="http://web.stanford.edu/~harilaks">web.stanford.edu/~harilaks</a>
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Hosted by: Professor Kenneth Rose
Submitted by: Tejaswi Nanjundaswamy <<a href="mailto:tejaswi@ece.ucsb.edu">tejaswi@ece.ucsb.edu</a>>
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