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<b>From:</b> Kiyoshi Kiyokawa <kiyo@ACM.ORG><br>
<b>Sent:</b> July 16, 2015 7:53:49 AM EDT<br>
<b>To:</b> 3DUI@LISTSERV.VT.EDU<br>
<b>Subject:</b> [SUI 2015 Call for Participation] Early bird registration ends Friday, June 17th<br>
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<pre class="k9mail"><hr /><br />ACM Symposium on Spatial User Interaction (SUI) 2015<br />Co-located with the 42nd International Conference and Exhibition on<br />Computer Graphics and Interactive Techniques (SIGGRAPH)<br />Los Angeles, CA (USA) Aug 8-9, 2015<br /><br />Now the Program is Available!!<br /><a href="http://sui-symposium.org">http://sui-symposium.org</a>/<br /><hr /><br /><br />Important Dates<br /><br />Early bird registration ends: July 17, 2015<br />Symposium: August 8-9, 2015<br /><br /><br /><hr /><br />We cordially invite you to participate in the ACM Symposium on SUI<br />2015. Now the program is available at the conference website. Early<br />bird registration ends Friday, June 17th.<br /><br />The ACM Symposium on Spatial User Interaction (SUI) 2015 is the third<br />international symposium focused on the user interface challenges that<br />appear when users interact in the space where the flat,<br />two-dimensional, digital world meets the volumetric,
physical,<br />three-dimensional (3D) space we live in. This considers both spatial<br />input and 3D output, with an emphasis on the issues around interaction<br />between humans and systems.<br /><br />Due to the advances in 3D technologies, spatial interaction is now<br />more relevant than ever. Powerful graphics engines and high-resolution<br />screens are now ubiquitous in everyday devices, such as tablets and<br />mobile phones. Moreover, new forms of input, such as multi-touch,<br />finger and body tracking technologies are now easily available. In<br />this environment, spatial UIs are transitioning out of the research<br />community and game industry. More and more commercial 3D systems with<br />spatial interaction capabilities exist, many priced at the consumer<br />level. Until now, the challenges, limitations, and advantages of using<br />this third dimension for human-computer interfaces have not been well<br />understood. These questions will only become more
relevant as the<br />associated technologies continue to cross the barrier towards wide<br />adoption.<br /><br />The goal of the symposium is to provide an intensive exchange between<br />industrial and academic researchers working in the area of spatial<br />user interaction and to foster discussions among participants. ACM's<br />Special Interest Groups on Graphics and Computer-Human Interaction<br />(SIGGRAPH and SIGCHI) co-sponsor the event. The two-day symposium will<br />be held in 2015 in conjunction with ACM SIGGRAPH 2015, and will take<br />place prior to the conference.<br /><br /><br />General Chair<br />- Amy Banic, University of Wyoming, USA<br /><br />Program Chairs<br />- Evan Suma, University of Southern California, USA<br />- Wolfgang Stuerzlinger, Simon Fraser University, CAN<br />- Frank Steinicke, University of Hamburg, GER<br /><br />More information can be found here:<br /><br /><a href="http://sui-symposium.org">http://sui-symposium.org</a>/<br /><br !
/>-- <br
/>----<br />Kiyoshi KIYOKAWA, Ph.D. <kiyo@acm.org><br />Cybermedia Center, Osaka University<br />Toyonaka Educational Research Center 517<br />1-32 Machikaneyama, Toyonaka, Osaka 560-0043, Japan<br />Tel: +81-6-6850-6821 / Fax: +81-6-6850-6829<br />(PGP FP: A314 67B6 C1B2 7016 2C43 CF6C 3456 0225 3CD7 7AB7)<br /></pre></html>