<div dir="ltr"><div>Hello everybody,</div><div><br></div><div>We have a guest speaker for the joint 4eyes/Mirage summer meeting this Wednesday. Jaewoo Seo from Weta Digital will be coming to give a talk on facial animation at 11 in HFH 1132.</div>
<div><br></div><div>Hope to see you there!</div><div>Ted</div><div><br></div><div>====================================</div><div><br></div><div>Jaewoo Seo, Weta Digital</div><div>Wednesday, August 20, at 11 AM</div><div>
HFH 1132 </div>
<div><br></div><div>Title:</div><div>Developing Interactive Facial Rigs in a Production Environment</div><div><br></div><div>Abstract:</div><div>Maya offers excellent functional flexibility but often suffers from sub-optimal performance scalability as a counterpart. This becomes problematic in large productions, where tens of artists work together on a single scene. One scene file can easily contain tens of thousands of nodes. Here we share our experience of improving the performance of highly complex facial rigs in Maya.</div>
<div><br></div><div>Bio:</div><div>Jaewoo Seo is a computer graphics researcher. His research interests include motion capture and animation techniques of faces and bodies. He has presented a number of research papers in international journals and conferences such as Siggraph or Siggraph Asia. At Weta Digital, he has been working on several R&D projects in facial animation and body motion capture for last two years. Before coming to New Zealand, he was a researcher at OLM Digital, Inc., one of the leading animation and visual effects companies in Japan. He received his PhD (2012) and MS (2007) degrees in Culture Technology from KAIST, Korea and Bachelor degrees in Digital Media and Computer Science (both in 2005) from Ajou University, Korea.</div>
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