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</o:shapelayout></xml><![endif]--></head><body lang=EN-US link=blue vlink=purple><div class=WordSection1><p class=MsoNormal>Prof. Yasuto Nakanishi from Keio University in Japan (currently visiting Stanford’s Center for Design Research) will give a talk in my class on Tuesday, at 1:00pm in the CS conference room (1132 HFH). As you can see from the description below, he is interested in both technical and artistic aspects of interactive systems.<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>If you are interested, you are welcome to join the class – however, it may be a little crowded, so I’d ask that you give the regular students in the class first dibs on seating.<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal> Matthew<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>Bio and talk description:<a href="http://scholar.google.com/citations?user=7KSZ5GwAAAAJ&hl=en"><o:p></o:p></a></p><p class=MsoNormal><span class=MsoHyperlink><a href="http://scholar.google.com/citations?user=7KSZ5GwAAAAJ&hl=en">Yasuto Nakanishi</a></span> is an associate professor at Keio University, Japan and currently a visiting scholar of the Center for Design Research at Stanford University.<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>For many years, he has created work using sensor technologies and software code, exploring the intersection of HCI (Human Computer Interaction), HHI (Human Human Interaction) and Creative Environment. His research in the area of ubiquitous computing and interaction design investigates how sensing technologies integrate the cyber world and the physical world through the intentional management of digital elements and physical elements. His activities includes not only academic researches, but also media-art installations in some Japanese museums and various collaborations with architects.<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>In this talk, he will show documentation of his interactive systems and discuss both his artistic and technical processes. He will introduce several systems and art-works using camera or smartphone, and muse on the continuing interplay between body and space in his work. He also develops a simulator for Processing that realizes hybrid prototyping using both virtual and real I/O devices(display, projector, camera, sensor) concurrently, and will demonstrate it.<o:p></o:p></p></div></body></html>