It turns out Wendy is having her MS defense in the conference room at our normal research lunch time. So we'll hold off on research lunches until next quarter, but I encourage you all to attend the MS Defense:<div><br>
</div><div><br></div><div><span class="il" style="background-image:initial;background-color:rgb(255,255,204);color:rgb(34,34,34);font-family:arial,sans-serif;font-size:13px">MS</span><span style> Project </span><span class="il" style="background-image:initial;background-color:rgb(255,255,204);color:rgb(34,34,34);font-family:arial,sans-serif;font-size:13px">Defense</span><br style>
<span style>Wendy Chun</span><br style><span style>March 16, 2012</span><br style><span style>1:00pm -Elings 2003 (MAT Conference room)</span><br style><br style><span style>Committee: Prof. Tobias Hollerer (Chair), Prof. Matthew Turk, and Prof.</span><br style>
<span style>Yuan-Fang Wang</span><br style><br style><span style>Title: Real-time Hand Interaction for Augmented Reality on Mobile Phones</span><br style><br style><span style>Abstract:</span><br style><span style>Over the past few years, Augmented Reality became widely popular in the</span><br style>
<span style>form of smart phone applications. However, most smart-phone-based AR</span><br style><span style>applications are limited in user interaction and do not support</span><br style><span style>gesture-based direct manipulation of the augmented scene. In this paper,</span><br style>
<span style>we introduce AR interaction methodology, using our hands and fingers to</span><br style><span style>interact with the virtual (and possibly physical) objects that appear on</span><br style><span style>the mobile phone screen. The goal of this project was to support</span><br style>
<span style>different types of interaction (selection, transformation, and</span><br style><span style>fine-grain control of an input value) while keeping the methodology for</span><br style><span style>hand detection as simple as possible to maintain good performance on</span><br style>
<span style>smart phones. We evaluated our methods in user studies, collecting task</span><br style><span style>performance data and user impressions about this direct way of</span><br style><span style>interacting with augmented scenes through mobile phones.</span><br style>
<br style><span style>Everyone Welcome.</span><br><br><div class="gmail_quote">On Mon, Mar 12, 2012 at 12:41 PM, Chris Sweeney <span dir="ltr"><<a href="mailto:cmsweeney@cs.ucsb.edu">cmsweeney@cs.ucsb.edu</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hey everyone,<div><br></div><div>Sorry for dropping the ball on research lunch the past few weeks. Since next week is finals, I figured we could have one last Friday research lunch this quarter. Would anybody like to volunteer?</div>
<span class="HOEnZb"><font color="#888888">
<div><br></div><div>Chris</div>
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