[4eyes] Fwd: [FACULTY] PhD Defense -- Benjamin Nuernberger
Tobias Hollerer
holl at cs.ucsb.edu
Thu Aug 24 09:32:39 PDT 2017
Just a heads-up that Ben's PhD defense today is in the ECE conference
room (4th floor Harold Frank Hall).
Cheers,
Tobias
-------- Forwarded Message --------
Subject: [FACULTY] PhD Defense -- Benjamin Nuernberger
Date: Mon, 21 Aug 2017 14:26:43 -0700
From: benji <benji at cs.ucsb.edu>
Reply-To: benji at cs.ucsb.edu
To: faculty at lists.cs.ucsb.edu <faculty at lists.cs.ucsb.edu>,
grads at lists.cs.ucsb.edu <grads at lists.cs.ucsb.edu>,
lecturers at lists.cs.ucsb.edu <lecturers at lists.cs.ucsb.edu>,
research at lists.cs.ucsb.edu <research at lists.cs.ucsb.edu>, Nicole McCoy
<nicolem at cs.ucsb.edu>
PhD Defense
*Benjamin Nuernberger*
Thursday, August 24^th , 2017
11:00am – HFH 4164
**
**
*Committee:*Matthew Turk (Co-Chair), Tobias Hollerer (Co-Chair), Pradeep Sen
*Title:*Annotation and Virtual Navigation for Mixed-Reality Remote
Collaboration
*Abstract: *
Mixed reality has the potential to increase the usefulness of remote
collaboration by allowing remote users to interact with a virtual 3D
reconstruction of the physical world. Specifically, remote users can
now annotate and virtually navigate through image-based reconstructions
to complete tasks that are related to the physical environment.
Ultimately, this allows users to collaborate virtually, thus saving
time, energy, and money. However, due to the 3D nature of these
mixed-reality reconstructions, existing annotation and virtual
navigation methods are not optimal, causing the end user experience to
suffer. This dissertation addresses this user interface problem by
introducing novel constraints for both 2D gesture annotation authoring
and photo-based virtual navigation.
First, for 2D gesture annotations, there exist inherent ambiguities in
going from 2D to 3D, and prior methods do not adequately display such
annotations in 3D. We propose to interpret and constrain the rendering
of 2D gesture annotations in 3D via an automatic interpretation method
and an interactive disambiguation approach, targeting dense and sparse
reconstructions, respectively. Experimental results indicate that our
methods are more accurate than baseline approaches and that our
anchoring of annotations in 3D enables faster comprehension of the
annotations than a baseline method.
Second, we propose semi-constrained snapping-to-photos interfaces for
virtual navigation of 3D image-based reconstructions. Our
point-of-interest and point-of-view snapping-to-photos interfaces offer
a compromise between fully constrained-to-photos and free-flight travel
interfaces. Experimental results, using both dense indoor and sparse
outdoor scene reconstructions, indicate the usefulness of our interfaces
over prior approaches and that our snapping-to-photos interfaces are
favored over a fully constrained-to-photos baseline. Additionally, we
also contribute user experiments considering the specific movement of
orbiting to photos in 3D with results including that our hybrid
interface was favored over a baseline approach.
In summary, this thesis contributes to enabling simple and useful
annotation authoring and virtual navigation user interfaces for
mixed-reality remote collaboration.
Everyone Welcome!
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