[4eyes] Talk by Yasuto Nakanishi on Tuesday, 1:00pm
Matthew Turk
mturk at cs.ucsb.edu
Tue Feb 11 10:53:27 PST 2014
I'll probably bring Yasuto Nakanishi by the Foglab around 3:00 or 3:30pm
today; I hope some of you can discuss your research with him. For those of
you not in the Foglab, if you'd like to talk with him, come on over around
then.
In fact, if anyone wants to talk with him immediately after his talk (around
2:00pm), you could take him to the lab while I finish the last half-hour of
my class. If so, let me know.
Thanks,
Matthew
From: Matthew Turk [mailto:mturk at cs.ucsb.edu]
Sent: Wednesday, February 05, 2014 10:44 AM
To: ilab-users at lists.cs.ucsb.edu; students at mat.ucsb.edu;
faculty at mat.ucsb.edu
Subject: Talk by Yasuto Nakanishi on Tuesday, 1:00pm
Prof. Yasuto Nakanishi from Keio University in Japan (currently visiting
Stanford's Center for Design Research) will give a talk in my class on
Tuesday, at 1:00pm in the CS conference room (1132 HFH). As you can see from
the description below, he is interested in both technical and artistic
aspects of interactive systems.
If you are interested, you are welcome to join the class - however, it may
be a little crowded, so I'd ask that you give the regular students in the
class first dibs on seating.
Matthew
Bio and talk description:
Yasuto Nakanishi
<http://scholar.google.com/citations?user=7KSZ5GwAAAAJ&hl=en> is an
associate professor at Keio University, Japan and currently a visiting
scholar of the Center for Design Research at Stanford University.
For many years, he has created work using sensor technologies and software
code, exploring the intersection of HCI (Human Computer Interaction), HHI
(Human Human Interaction) and Creative Environment. His research in the area
of ubiquitous computing and interaction design investigates how sensing
technologies integrate the cyber world and the physical world through the
intentional management of digital elements and physical elements. His
activities includes not only academic researches, but also media-art
installations in some Japanese museums and various collaborations with
architects.
In this talk, he will show documentation of his interactive systems and
discuss both his artistic and technical processes. He will introduce several
systems and art-works using camera or smartphone, and muse on the continuing
interplay between body and space in his work. He also develops a simulator
for Processing that realizes hybrid prototyping using both virtual and real
I/O devices(display, projector, camera, sensor) concurrently, and will
demonstrate it.
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