From sgauglitz at cs.ucsb.edu  Sat Feb  1 13:57:56 2014
From: sgauglitz at cs.ucsb.edu (Steffen Gauglitz)
Date: Sat, 01 Feb 2014 13:57:56 -0800
Subject: [4eyes] Fwd: CFP: ACCV14 call for papers/workshops (Singapore,
	Nov 1-5)
In-Reply-To: <201402011151.s11BpXrE005391@vulcan.inf.ed.ac.uk>
References: <201402011151.s11BpXrE005391@vulcan.inf.ed.ac.uk>
Message-ID: <52ED6DE4.1090701@cs.ucsb.edu>

FYI

-------- Original Message --------
Subject: CFP: ACCV14 call for papers/workshops (Singapore, Nov 1-5)
Date: Sat, 01 Feb 2014 11:51:33 +0000
From: Bob Fisher <rbf at inf.ed.ac.uk>
To: sgauglitz at cs.ucsb.edu

CALL FOR PAPERS & WORKSHOPS

Asian Conference on Computer Vision (ACCV 2014), Singapore
Nov 1-5, 2014
URL: www.accv2014.org

Important Dates:
Paper submission deadline: June 20, 2014
Workshop proposals deadline: April 15, 2014

The conference proceedings will be published by Springer in the Lecture
Notes in Computer Science (LNCS) series. Award-winning papers will be
selected to appear in a special issue of Computer Vision and Image
Understanding (CVIU).

The 12th Asian Conference on Computer Vision (ACCV 2014) will be held in
Singapore on Nov 1-5, 2014.  ACCV is a leading biennial international
conference focused on computer vision, pattern recognition, and related
areas. This highly successful series provides a premier forum for
researchers, developers, and practitioners to present and discuss new
problems, solutions, and technologies in computer vision and related
areas.  ACCV 2014 solicits high-quality original research for
publication in its main conference and co-located workshops.

General Chairs:
Michael S. Brown (NUS), Tat-Jen Cham (NTU),  Yasuyuki Matsushita (MSRA)

Program Chairs:
Daniel Cremers (TUM), Ian Reid (U. Adelaide)
Hideo Saito (Keio U.), Ming-Hsuan Yang (UC Merced)

Topics include (but are not limited to):
   * Motion and Tracking
   * Stereo and Structure from Motion
   * Shape from X
   * Color and Texture
   * Segmentation and Grouping
   * Image-Based Modeling
   * Illumination and Reflectance Modeling
   * Sensors & Early and Biologically-Inspired Vision
   * Computational Photography and Video
   * Object Recognition
   * Object Detection and Categorization
   * Video Analysis and Event Recognition
   * Face and Gesture Analysis
   * Statistical Methods and Learning
   * Performance Evaluation
   * Medical Image Analysis
   * Optimization Methods
   * RGBD and Depth Camera Processing
   * Applications of Computer Vision

-- 
The University of Edinburgh is a charitable body, registered in
Scotland, with registration number SC005336.



From mturk at cs.ucsb.edu  Wed Feb  5 10:44:25 2014
From: mturk at cs.ucsb.edu (Matthew Turk)
Date: Wed, 5 Feb 2014 10:44:25 -0800
Subject: [4eyes] Talk by Yasuto Nakanishi on Tuesday, 1:00pm
Message-ID: <00f801cf22a2$4b10c3f0$e1324bd0$@cs.ucsb.edu>

Prof. Yasuto Nakanishi from Keio University in Japan (currently visiting
Stanford's Center for Design Research) will give a talk in my class on
Tuesday, at 1:00pm in the CS conference room (1132 HFH). As you can see from
the description below, he is interested in both technical and artistic
aspects of interactive systems.

 

If you are interested, you are welcome to join the class - however, it may
be a little crowded, so I'd ask that you give the regular students in the
class first dibs on seating.

 

                Matthew

 

Bio and talk description:
<http://scholar.google.com/citations?user=7KSZ5GwAAAAJ&hl=en> 

Yasuto Nakanishi
<http://scholar.google.com/citations?user=7KSZ5GwAAAAJ&hl=en>  is an
associate professor at Keio University, Japan and currently a visiting
scholar of the Center for Design Research at Stanford University.

 

For many years, he has created work using sensor technologies and software
code, exploring the intersection of HCI (Human Computer Interaction), HHI
(Human Human Interaction) and Creative Environment. His research in the area
of ubiquitous computing and interaction design investigates how sensing
technologies integrate the cyber world and the physical world through the
intentional management of digital elements and physical elements. His
activities includes not only academic researches, but also media-art
installations in some Japanese museums and various collaborations with
architects.

 

In this talk, he will show documentation of his interactive systems and
discuss both his artistic and technical processes. He will introduce several
systems and art-works using camera or smartphone, and muse on the continuing
interplay between body and space in his work. He also develops a simulator
for Processing that realizes hybrid prototyping using both virtual and real
I/O devices(display, projector, camera, sensor) concurrently, and will
demonstrate it.

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From bkang at umail.ucsb.edu  Wed Feb  5 13:04:19 2014
From: bkang at umail.ucsb.edu (Byungkyu Kang)
Date: Wed, 5 Feb 2014 21:04:19 +0000
Subject: [4eyes] Talk by Yasuto Nakanishi on Tuesday, 1:00pm
In-Reply-To: <00f801cf22a2$4b10c3f0$e1324bd0$@cs.ucsb.edu>
References: <00f801cf22a2$4b10c3f0$e1324bd0$@cs.ucsb.edu>
Message-ID: <DC0580EF-D6C6-4B46-B595-FD2AF34E36ED@umail.ucsb.edu>

Hi Matthew,

Thanks for the reminder, and I am happy to attend his talk.
It's the next Tuesday, January 11th, right?

Jay

On Feb 5, 2014, at 10:44 AM, Matthew Turk <mturk at cs.ucsb.edu<mailto:mturk at cs.ucsb.edu>> wrote:

Prof. Yasuto Nakanishi from Keio University in Japan (currently visiting Stanford?s Center for Design Research) will give a talk in my class on Tuesday, at 1:00pm in the CS conference room (1132 HFH). As you can see from the description below, he is interested in both technical and artistic aspects of interactive systems.

If you are interested, you are welcome to join the class ? however, it may be a little crowded, so I?d ask that you give the regular students in the class first dibs on seating.

                Matthew

Bio and talk description:<http://scholar.google.com/citations?user=7KSZ5GwAAAAJ&hl=en>
Yasuto Nakanishi<http://scholar.google.com/citations?user=7KSZ5GwAAAAJ&hl=en> is an associate professor at Keio University, Japan and currently a visiting scholar of the Center for Design Research at Stanford University.

For many years, he has created work using sensor technologies and software code, exploring the intersection of HCI (Human Computer Interaction), HHI (Human Human Interaction) and Creative Environment. His research in the area of ubiquitous computing and interaction design investigates how sensing technologies integrate the cyber world and the physical world through the intentional management of digital elements and physical elements. His activities includes not only academic researches, but also media-art installations in some Japanese museums and various collaborations with architects.

In this talk, he will show documentation of his interactive systems and discuss both his artistic and technical processes. He will introduce several systems and art-works using camera or smartphone, and muse on the continuing interplay between body and space in his work. He also develops a simulator for Processing that realizes hybrid prototyping using both virtual and real I/O devices(display, projector, camera, sensor) concurrently, and will demonstrate it.
_______________________________________________
Ilab-users mailing list
Ilab-users at lists.cs.ucsb.edu<mailto:Ilab-users at lists.cs.ucsb.edu>
https://lists.cs.ucsb.edu/mailman/listinfo/ilab-users

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From sgauglitz at cs.ucsb.edu  Thu Feb  6 23:08:49 2014
From: sgauglitz at cs.ucsb.edu (Steffen Gauglitz)
Date: Thu, 06 Feb 2014 23:08:49 -0800
Subject: [4eyes] spare laptop?
Message-ID: <52F48681.7070503@cs.ucsb.edu>

Hello all,

I was wondering if we (i.e., the lab), or possibly one of you privately, 
had an old laptop I could borrow for the duration of our user study. 
This is ONLY for answering Google Docs-based questionnaires, so any old 
machine would do (well, reliable would be good).
I've been using my own laptop, but it has a German keyboard (and one of 
keys is actually broken), which may confuse users...

Thanks!
  Steffen

From bkang at umail.ucsb.edu  Fri Feb  7 00:18:41 2014
From: bkang at umail.ucsb.edu (Byungkyu Kang)
Date: Fri, 7 Feb 2014 08:18:41 +0000
Subject: [4eyes] spare laptop?
In-Reply-To: <52F48681.7070503@cs.ucsb.edu>
References: <52F48681.7070503@cs.ucsb.edu>
Message-ID: <E9D3CECB-207C-43EF-B83F-78D6E9642225@umail.ucsb.edu>

Hi Steffen,

I can give you the old laptop that I borrowed from Tobias for the exhibition at the Visweek conference.
I will bring it to Foglab tomorrow. Hope it would be okay for your project.

Thanks,
Jay

On Feb 6, 2014, at 11:08 PM, Steffen Gauglitz <sgauglitz at cs.ucsb.edu> wrote:

> Hello all,
> 
> I was wondering if we (i.e., the lab), or possibly one of you privately, had an old laptop I could borrow for the duration of our user study. This is ONLY for answering Google Docs-based questionnaires, so any old machine would do (well, reliable would be good).
> I've been using my own laptop, but it has a German keyboard (and one of keys is actually broken), which may confuse users...
> 
> Thanks!
> Steffen
> _______________________________________________
> Ilab-users mailing list
> Ilab-users at lists.cs.ucsb.edu
> https://lists.cs.ucsb.edu/mailman/listinfo/ilab-users



From mturk at cs.ucsb.edu  Fri Feb  7 09:31:53 2014
From: mturk at cs.ucsb.edu (Matthew Turk)
Date: Fri, 7 Feb 2014 09:31:53 -0800
Subject: [4eyes] FW: [cgl-outreach] Open Postdoctoral Position at Disney
	Research Zurich for Imaging and Video
In-Reply-To: <CAL4_-z1F-4hWMby2zoXH5VUhP8kT-a3AxU=ctgbCPbUZz2phpw@mail.gmail.com>
References: <CAL4_-z1F-4hWMby2zoXH5VUhP8kT-a3AxU=ctgbCPbUZz2phpw@mail.gmail.com>
Message-ID: <006601cf242a$7e2cdf10$7a869d30$@cs.ucsb.edu>

 

 

From: Alexander Sorkine-Hornung [mailto:sorkine-hornung at disneyresearch.com] 
Sent: Friday, February 07, 2014 12:31 AM
To: cgl-outreach at lists.inf.ethz.ch
Subject: [cgl-outreach] Open Postdoctoral Position at Disney Research Zurich
for Imaging and Video

 

The Imaging and Video group of Disney Research in Zurich has an open
postdoctoral researcher position. 

We conduct research in all areas related to digital image and video
processing. Our research ranges from basic image analysis to image-based
modeling, editing, and rendering. A representative list of topics includes
light field and video processing, big data imaging, image-based 3D
reconstruction and rendering, color processing, stereoscopy, and visual
saliency analysis. Furthermore, we are interested in innovative applications
of image-based technologies in the fields of 2D animation and interactive
environments such as games and theme parks. See
http://zurich.disneyresearch.com/~ahornung/ for a representative list of our
work.

Thanks to our unique setting we offer exciting research challenges at the
interface between computer vision and graphics and the entertainment
industry, with the potential for significant  impact on practically relevant
problems for the Disney Studios, Media Networks, Interactive Studios, and
Walt Disney Imagineering. Furthermore, our close relationship to the
computer science department of ETH Zurich enables interesting collaborations
with other researchers, supervision of students at all levels, and teaching
opportunities.

We are looking for a strong researcher with PhD in computer vision or
graphics with background in the above mentioned research areas. General
prerequisites are self-motivation and creativity, strong programming skills,
and independent leadership and supervision abilities.  

  

Please submit your full academic CV, a link to a personal webpage, and a
cover letter to Alexander Sorkine-Hornung <alex at disneyresearch.com
<mailto:alexander at disneyresearch.com> > 

 

We also offer internships in the above areas.




 

-- 

Dr. Alexander Sorkine-Hornung
Research Scientist
Disney Research, Zurich
Stampfenbachstrasse 48
CH-8006 Zurich, Switzerland
http://zurich.disneyresearch.com/~ahornung/
<http://zurich.disneyresearch.com/%7Eahornung/> 
+41446329416

This email including attachments, is private and confidential. If you
have received this email in error please notify the sender and delete
it from your system. Emails are not secure and may contain viruses. No
liability can be accepted for viruses that might be transferred by
this email or attachment.
The Walt Disney Company (Switzerland) GmbH

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From mturk at cs.ucsb.edu  Sat Feb  8 18:55:09 2014
From: mturk at cs.ucsb.edu (Matthew Turk)
Date: Sat, 8 Feb 2014 18:55:09 -0800
Subject: [4eyes] FW: Summer Internships at the Honda Research Institute in
	Mountain View
In-Reply-To: <OFE11968AD.4D600F9F-ON88257C78.007D66E6-88257C78.00808835@hra.com>
References: <OFE11968AD.4D600F9F-ON88257C78.007D66E6-88257C78.00808835@hra.com>
Message-ID: <013d01cf2542$5917e080$0b47a180$@cs.ucsb.edu>

FYI

 

From: BHeisele at hra.com [mailto:BHeisele at hra.com] 
Sent: Friday, February 07, 2014 3:24 PM
To: bheisele at honda-ri.com
Subject: Summer Internships at the Honda Research Institute in Mountain View

 

Dear Professor, 

I would appreciate if you could forward this announcement for summer
internships to your students. 
Thank you very much! 

Cheers
Bernd
__________________________________
Bernd Heisele
Honda Research Institute USA, Inc.
425 National Avenue, Suite 100
Mountain View, CA 94043
(650) 314-0411 (P)
(650) 314-0405 (F)
(857) 207-9470 (Cell)
BHeisele at honda-ri.com
bh at bheisele.com

----------------------------------------------------------------------------
----------------------------------------------------------------------------
---------------------------------------- 
The Honda Research Institute USA in Mountain View, California, is accepting
applications for 2014 summer internships in the areas of: 
- Computer Vision (Job Number:  P13INT-01) 
- Machine Learning (Job Number:  P13INT-02) 
- Dialogue Management (Job Number:  P13INT-03) 
- Human Machine Interfaces (Job Number:  P13INT-04) 
We are looking for experienced and highly motivated students with good
publication records and excellent programming skills. 

Located in the sunny Bay Area, HRI-US pays competitive salaries and provides
for a comfortable yet competitive research environment. 
Interns work closely together with HRI-US researchers and are  expected to
generate prototypes and scientific publications as a result of their
internships. 
The general time frame for internships is 3 months but may be adjusted to
accommodate the intern's  academic schedule. 
Interns from outside of the local area are eligible for a relocation
stipend. 

To apply for a position please send a cover letter together with your CV to 
interns2014 at honda-ri.com 
with the subject line clearly indicating the job number you are applying
for. 
Name your attachment as "FirstName.LastName.UniversityName.cv.pdf". 
You can apply for multiple positions, but each area needs a separate
application. 
Failure to follow these instructions may result in a delay in the processing
of your application. 
----------------------------------------------------------------------------
----------------------------------------------------------------------------
---------------------------------------- 

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From vfragoso at cs.ucsb.edu  Mon Feb 10 16:43:00 2014
From: vfragoso at cs.ucsb.edu (Victor Fragoso)
Date: Mon, 10 Feb 2014 16:43:00 -0800
Subject: [4eyes] Fwd: intern opening this year
References: <CA+dTRupxUU-p3dK=WDUMNTRTjODYJHCFtBCjEtwJJn4UWf4RQQ@mail.gmail.com>
Message-ID: <C4F6B240-FD76-4955-B636-47370708E751@cs.ucsb.edu>

FYI, If interested please send Zhu Li an email zhu.li at ieee.org 

Begin forwarded message:

> From: Zhu Li <zhu.li at ieee.org>
> Subject: intern opening this year
> Date: January 30, 2014 at 12:40:07 PM PST
> To: victor fragoso <vfragoso at cs.ucsb.edu>
> 
> hi, victor:
> 
> buenos dias. 
> 
> we have an opening in area of deep learning and image tagging, in particular, we are working to develop a device based auto image tagging solution, that can rival the performance of DNN. 
> 
> can you share this info to your friends working in the area ? tell them the royal treatment you got last year. 
> 
> :)
> 
> best,
> 
> gracias,
> 
> zhu
> 
> -- 
> ================================================
>  zhu li
>  multimedia standards research lab
>  samsung research america (sra)
>  richardson, tx, usa
>  email: zhu.li at ieee.org
>  web: http://users.eecs.northwestern.edu/~zli
> ------------------------------------------------
> 
> 

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From mturk at cs.ucsb.edu  Tue Feb 11 10:53:27 2014
From: mturk at cs.ucsb.edu (Matthew Turk)
Date: Tue, 11 Feb 2014 10:53:27 -0800
Subject: [4eyes] Talk by Yasuto Nakanishi on Tuesday, 1:00pm
Message-ID: <010d01cf275a$8c801d60$a5805820$@cs.ucsb.edu>

I'll probably bring Yasuto Nakanishi by the Foglab around 3:00 or 3:30pm
today; I hope some of you can discuss your research with him. For those of
you not in the Foglab, if you'd like to talk with him, come on over around
then.

 

In fact, if anyone wants to talk with him immediately after his talk (around
2:00pm), you could take him to the lab while I finish the last half-hour of
my class. If so, let me know.

 

Thanks,

                Matthew

 

From: Matthew Turk [mailto:mturk at cs.ucsb.edu] 
Sent: Wednesday, February 05, 2014 10:44 AM
To: ilab-users at lists.cs.ucsb.edu; students at mat.ucsb.edu;
faculty at mat.ucsb.edu
Subject: Talk by Yasuto Nakanishi on Tuesday, 1:00pm

 

Prof. Yasuto Nakanishi from Keio University in Japan (currently visiting
Stanford's Center for Design Research) will give a talk in my class on
Tuesday, at 1:00pm in the CS conference room (1132 HFH). As you can see from
the description below, he is interested in both technical and artistic
aspects of interactive systems.

 

If you are interested, you are welcome to join the class - however, it may
be a little crowded, so I'd ask that you give the regular students in the
class first dibs on seating.

 

                Matthew

 

Bio and talk description:

Yasuto Nakanishi
<http://scholar.google.com/citations?user=7KSZ5GwAAAAJ&hl=en>  is an
associate professor at Keio University, Japan and currently a visiting
scholar of the Center for Design Research at Stanford University.

 

For many years, he has created work using sensor technologies and software
code, exploring the intersection of HCI (Human Computer Interaction), HHI
(Human Human Interaction) and Creative Environment. His research in the area
of ubiquitous computing and interaction design investigates how sensing
technologies integrate the cyber world and the physical world through the
intentional management of digital elements and physical elements. His
activities includes not only academic researches, but also media-art
installations in some Japanese museums and various collaborations with
architects.

 

In this talk, he will show documentation of his interactive systems and
discuss both his artistic and technical processes. He will introduce several
systems and art-works using camera or smartphone, and muse on the continuing
interplay between body and space in his work. He also develops a simulator
for Processing that realizes hybrid prototyping using both virtual and real
I/O devices(display, projector, camera, sensor) concurrently, and will
demonstrate it.

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From psen at ece.ucsb.edu  Thu Feb 13 15:13:04 2014
From: psen at ece.ucsb.edu (Pradeep Sen)
Date: Thu, 13 Feb 2014 15:13:04 -0800
Subject: [4eyes] Visual Computing Cafe Seminar Friday Feb. 14, 2014
Message-ID: <4d8f4693f4648139925bb495c0c99cfd@ece.ucsb.edu>

UCSB Visual Computing Caf? Seminar Friday February 14, 2014
12:30pm - 1:30pm, Phelps 3526
            ** Note change of venue! **


TITLE:
3D Human Capture: From VFX to the Mainstream
by Hao Li, University of Southern California


ABSTRACT:

With the emergence of real-time 3D depth sensing,
performance capture technologies in visual effects
are undergoing a radical shift from traditional marker
and vision-based imaging to a geometry processing pipeline,
allowing more faithful measurement of people without the
requirement of wearing motion capture suits. The next
generation imaging systems will recover large amounts of
dynamic 3D data and the big challenge will be in their
efficient treatment and analysis.

I will present an overview of state-of-the-art 3D capture
techniques and introduce a fundamental technique to allow
computers to automatically understand captured data from
a geometric perspective. I will show how these techniques
can help modeling digital humans in the context of
entertainment and how they also impact other sciences,
such as in evolutionary biology, cardiology, and cancer
treatment. With the democratization of 3D depth sensors such
as Microsoft's Kinect, these systems are no longer prototype
technologies from research labs or visual effects studios,
but are available to everyone. They will play a key role
for future consumer level products innovating human-computer
interfaces and 3D communication.

I will also show a live demonstration of a cutting-edge
real-time facial animation system that I developed at Industrial
Light & Magic which is based on a low cost level depth sensor.
The system learns personalized facial expressions on-the-fly
without the need of a tedious training process. While primarily
developed to innovate real-time virtual production in the film
and gaming industry, the tracking technology has the potential
to impact the fidelity of emotions analysis, improve surveillance
and monitoring systems, and be used for massive data collection
for behavioral analytics.

Finally, I will discuss several important challenges that are
ahead of us in the context of real-time 3D digitization of humans,
and motivate the potential for upcoming personalized applications
ranging from interactive gaming to 3D printing.


BIO:

Hao Li recently joined USC as an assistant professor of Computer
Science, after working for a year at the R&D group at Industrial
Light & Magic/Lucasfilm as a research lead, developing next
generation real-time performance capture technologies for the
upcoming Star Wars episodes. Prior to his time in the visual effects
industry, He spent a year as a postdoctoral research at Columbia
and Princeton Universities, right after obtaining his Ph. D. from
ETH Zurich in 2010.

His research lies in geometry processing, 3D reconstruction, and
real-time performance capture. While primarily developed for Computer
Graphics and Vision applications, his work on geometry-driven
performance capture has also impacted the field of human shape analysis
and biomedicine. His algorithms are widely deployed in the industry
ranging from leading visual effects studios to manufacturers of 
state-of-
the-art radiation therapy systems. Since 2009, eight of his papers
have been published at Siggraph and Siggraph Asia. he has been named
top 35 innovator under 35 by MIT Technology Review in 2013 and this
year?s NextGen 10: Innovators under 40 by CSQ magazine. He was also
awarded the Swiss National Science Foundation fellowship for
prospective researchers in 2011, and obtained the best paper award
at the Symposium of Computer Animation in 2009.


URL:
http://hao.li/


-- 
Pradeep Sen
Associate Professor
UCSB MIRAGE Lab
Dept. of Electrical & Computer Engineering
University of California, Santa Barbara
Santa Barbara, CA 93106-9560

From mturk at cs.ucsb.edu  Thu Feb 13 17:34:19 2014
From: mturk at cs.ucsb.edu (Matthew Turk)
Date: Thu, 13 Feb 2014 17:34:19 -0800
Subject: [4eyes] FW: [cvc] Visual Computing Cafe Seminar Friday Feb. 14, 2014
In-Reply-To: <4d8f4693f4648139925bb495c0c99cfd@ece.ucsb.edu>
References: <4d8f4693f4648139925bb495c0c99cfd@ece.ucsb.edu>
Message-ID: <000901cf2924$e1ccca90$a5665fb0$@cs.ucsb.edu>

Prof. Hao Li from USC (http://hao.li/) will be visiting tomorrow to give a 12:30pm Visual Computing Caf? seminar. It should be a very interesting talk. Someone will bring him by the Foglab in the mid-to-late afternoon, and I hope several of you can talk with him - briefly, since he'll probably only have 30-45 minutes.

When I find out the expected time, I'll email a follow-up (or Pradeep can reply directly).

Thanks,
	Matthew

-----Original Message-----
From: cvc [mailto:cvc-bounces at lists.engr.ucsb.edu] On Behalf Of Pradeep Sen
Sent: Thursday, February 13, 2014 3:13 PM
To: Cvc; 4eyes; jmartin at cs.ucsb.edu; lisa at mat.ucsb.edu
Subject: [cvc] Visual Computing Cafe Seminar Friday Feb. 14, 2014

UCSB Visual Computing Caf? Seminar Friday February 14, 2014 12:30pm - 1:30pm, Phelps 3526
            ** Note change of venue! **


TITLE:
3D Human Capture: From VFX to the Mainstream by Hao Li, University of Southern California


ABSTRACT:

With the emergence of real-time 3D depth sensing, performance capture technologies in visual effects are undergoing a radical shift from traditional marker and vision-based imaging to a geometry processing pipeline, allowing more faithful measurement of people without the requirement of wearing motion capture suits. The next generation imaging systems will recover large amounts of dynamic 3D data and the big challenge will be in their efficient treatment and analysis.

I will present an overview of state-of-the-art 3D capture techniques and introduce a fundamental technique to allow computers to automatically understand captured data from a geometric perspective. I will show how these techniques can help modeling digital humans in the context of entertainment and how they also impact other sciences, such as in evolutionary biology, cardiology, and cancer treatment. With the democratization of 3D depth sensors such as Microsoft's Kinect, these systems are no longer prototype technologies from research labs or visual effects studios, but are available to everyone. They will play a key role for future consumer level products innovating human-computer interfaces and 3D communication.

I will also show a live demonstration of a cutting-edge real-time facial animation system that I developed at Industrial Light & Magic which is based on a low cost level depth sensor.
The system learns personalized facial expressions on-the-fly without the need of a tedious training process. While primarily developed to innovate real-time virtual production in the film and gaming industry, the tracking technology has the potential to impact the fidelity of emotions analysis, improve surveillance and monitoring systems, and be used for massive data collection for behavioral analytics.

Finally, I will discuss several important challenges that are ahead of us in the context of real-time 3D digitization of humans, and motivate the potential for upcoming personalized applications ranging from interactive gaming to 3D printing.


BIO:

Hao Li recently joined USC as an assistant professor of Computer Science, after working for a year at the R&D group at Industrial Light & Magic/Lucasfilm as a research lead, developing next generation real-time performance capture technologies for the upcoming Star Wars episodes. Prior to his time in the visual effects industry, He spent a year as a postdoctoral research at Columbia and Princeton Universities, right after obtaining his Ph. D. from ETH Zurich in 2010.

His research lies in geometry processing, 3D reconstruction, and real-time performance capture. While primarily developed for Computer Graphics and Vision applications, his work on geometry-driven performance capture has also impacted the field of human shape analysis and biomedicine. His algorithms are widely deployed in the industry ranging from leading visual effects studios to manufacturers of
state-of-
the-art radiation therapy systems. Since 2009, eight of his papers have been published at Siggraph and Siggraph Asia. he has been named top 35 innovator under 35 by MIT Technology Review in 2013 and this year?s NextGen 10: Innovators under 40 by CSQ magazine. He was also awarded the Swiss National Science Foundation fellowship for prospective researchers in 2011, and obtained the best paper award at the Symposium of Computer Animation in 2009.


URL:
http://hao.li/


-- 
Pradeep Sen
Associate Professor
UCSB MIRAGE Lab
Dept. of Electrical & Computer Engineering
University of California, Santa Barbara
Santa Barbara, CA 93106-9560
_______________________________________________
cvc mailing list
cvc at lists.engr.ucsb.edu
https://lists.engr.ucsb.edu/mailman/listinfo/cvc



From psen at ece.ucsb.edu  Fri Feb 14 09:55:33 2014
From: psen at ece.ucsb.edu (Pradeep Sen)
Date: Fri, 14 Feb 2014 09:55:33 -0800
Subject: [4eyes] FW: [cvc] Visual Computing Cafe Seminar Friday Feb. 14,
	2014
In-Reply-To: <000901cf2924$e1ccca90$a5665fb0$@cs.ucsb.edu>
References: <4d8f4693f4648139925bb495c0c99cfd@ece.ucsb.edu>
	<000901cf2924$e1ccca90$a5665fb0$@cs.ucsb.edu>
Message-ID: <6ad22b9b0056bb485e4e2b3c19a3a4e5@ece.ucsb.edu>

Dear 4-Eyes folks,

Hao Li will be coming by the Foglab around 4pm or so
today to talk to you about your work.  It might be
a little later if his schedule slips.

Either Ted or I can bring him by.

Thanks!

-Pradeep



On 2014-02-13 17:34, Matthew Turk wrote:
> Prof. Hao Li from USC (http://hao.li/) will be visiting tomorrow to
> give a 12:30pm Visual Computing Caf? seminar. It should be a very
> interesting talk. Someone will bring him by the Foglab in the
> mid-to-late afternoon, and I hope several of you can talk with him -
> briefly, since he'll probably only have 30-45 minutes.
> 
> When I find out the expected time, I'll email a follow-up (or Pradeep
> can reply directly).
> 
> Thanks,
> 	Matthew
> 
> -----Original Message-----
> From: cvc [mailto:cvc-bounces at lists.engr.ucsb.edu] On Behalf Of Pradeep 
> Sen
> Sent: Thursday, February 13, 2014 3:13 PM
> To: Cvc; 4eyes; jmartin at cs.ucsb.edu; lisa at mat.ucsb.edu
> Subject: [cvc] Visual Computing Cafe Seminar Friday Feb. 14, 2014
> 
> UCSB Visual Computing Caf? Seminar Friday February 14, 2014 12:30pm -
> 1:30pm, Phelps 3526
>             ** Note change of venue! **
> 
> 
> TITLE:
> 3D Human Capture: From VFX to the Mainstream by Hao Li, University of
> Southern California
> 
> 
> ABSTRACT:
> 
> With the emergence of real-time 3D depth sensing, performance capture
> technologies in visual effects are undergoing a radical shift from
> traditional marker and vision-based imaging to a geometry processing
> pipeline, allowing more faithful measurement of people without the
> requirement of wearing motion capture suits. The next generation
> imaging systems will recover large amounts of dynamic 3D data and the
> big challenge will be in their efficient treatment and analysis.
> 
> I will present an overview of state-of-the-art 3D capture techniques
> and introduce a fundamental technique to allow computers to
> automatically understand captured data from a geometric perspective. I
> will show how these techniques can help modeling digital humans in the
> context of entertainment and how they also impact other sciences, such
> as in evolutionary biology, cardiology, and cancer treatment. With the
> democratization of 3D depth sensors such as Microsoft's Kinect, these
> systems are no longer prototype technologies from research labs or
> visual effects studios, but are available to everyone. They will play
> a key role for future consumer level products innovating
> human-computer interfaces and 3D communication.
> 
> I will also show a live demonstration of a cutting-edge real-time
> facial animation system that I developed at Industrial Light & Magic
> which is based on a low cost level depth sensor.
> The system learns personalized facial expressions on-the-fly without
> the need of a tedious training process. While primarily developed to
> innovate real-time virtual production in the film and gaming industry,
> the tracking technology has the potential to impact the fidelity of
> emotions analysis, improve surveillance and monitoring systems, and be
> used for massive data collection for behavioral analytics.
> 
> Finally, I will discuss several important challenges that are ahead of
> us in the context of real-time 3D digitization of humans, and motivate
> the potential for upcoming personalized applications ranging from
> interactive gaming to 3D printing.
> 
> 
> BIO:
> 
> Hao Li recently joined USC as an assistant professor of Computer
> Science, after working for a year at the R&D group at Industrial Light
> & Magic/Lucasfilm as a research lead, developing next generation
> real-time performance capture technologies for the upcoming Star Wars
> episodes. Prior to his time in the visual effects industry, He spent a
> year as a postdoctoral research at Columbia and Princeton
> Universities, right after obtaining his Ph. D. from ETH Zurich in
> 2010.
> 
> His research lies in geometry processing, 3D reconstruction, and
> real-time performance capture. While primarily developed for Computer
> Graphics and Vision applications, his work on geometry-driven
> performance capture has also impacted the field of human shape
> analysis and biomedicine. His algorithms are widely deployed in the
> industry ranging from leading visual effects studios to manufacturers
> of
> state-of-
> the-art radiation therapy systems. Since 2009, eight of his papers
> have been published at Siggraph and Siggraph Asia. he has been named
> top 35 innovator under 35 by MIT Technology Review in 2013 and this
> year?s NextGen 10: Innovators under 40 by CSQ magazine. He was also
> awarded the Swiss National Science Foundation fellowship for
> prospective researchers in 2011, and obtained the best paper award at
> the Symposium of Computer Animation in 2009.
> 
> 
> URL:
> http://hao.li/

-- 
Pradeep Sen
Associate Professor
UCSB MIRAGE Lab
Dept. of Electrical & Computer Engineering
University of California, Santa Barbara
Santa Barbara, CA 93106-9560

From mturk at cs.ucsb.edu  Mon Feb 17 20:18:22 2014
From: mturk at cs.ucsb.edu (Matthew Turk)
Date: Mon, 17 Feb 2014 20:18:22 -0800
Subject: [4eyes] FW: STP to present in next Monday's MAT 240 class
In-Reply-To: <230CC3AD-DBC5-4897-B86B-EDED30752FD0@heaveneverywhere.com>
References: <F65B9AF7-8B4F-4A21-82CA-9C9FA1FA46FA@heaveneverywhere.com>
	<230CC3AD-DBC5-4897-B86B-EDED30752FD0@heaveneverywhere.com>
Message-ID: <007401cf2c60$7680f880$6382e980$@cs.ucsb.edu>

FYI

 

From: Stephen Travis Pope [mailto:stephen at heaveneverywhere.com] 
Sent: Monday, February 17, 2014 7:08 PM
To: Matthew Turk; Tobias Hollerer; Phillip Conrad;
murat.karaorman at ccs.ucsb.edu
Cc: Stephen Pope
Subject: STP to present in next Monday's MAT 240 class

 

 

Hi fellows,

 

I'll be teaching the MAT 240E course next Monday (2/24, noon-2:00 in Music
2215) on topics related to music information retrieval. I'll be introducing
my two new projects: the SndsLike music recommender and the BirdsEarApp bird
species ID app.

 

If you or any of your students are interested, you're welcome to drop in.

 

stp

 

----

 

The topics I'll be presenting are:

 

            1. Feature Extraction and Database Design for Music Software
(2004)

                        An overview of feature-vector design for various
music apps

 

            2. Content-based Media Recommender Systems: Are we there yet?
(2008)

                        A survey of techniques and applications in music
recommender systems

 

            3: SndsLike and BirdsEarApp: MIR in Action (2 Recent Projects)

                        Technology of the SndsLike recommender system and 

                        BirdsEarApp mobile app ("Shazam for bird songs")

 

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From mturk at cs.ucsb.edu  Wed Feb 19 08:49:30 2014
From: mturk at cs.ucsb.edu (Matthew Turk)
Date: Wed, 19 Feb 2014 08:49:30 -0800
Subject: [4eyes] Atheer Labs
Message-ID: <019701cf2d92$8f648b40$ae2da1c0$@cs.ucsb.edu>

I don't know if this has already made the rounds, but Atheer Labs is a Bay
Area startup developing "the next major portable, immersive, 3D platform for
wearables." Their concept video, though very geeky, is interesting:
http://www.atheerlabs.com/.

 

                Matthew

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From vfragoso at cs.ucsb.edu  Wed Feb 19 11:05:28 2014
From: vfragoso at cs.ucsb.edu (Victor Fragoso)
Date: Wed, 19 Feb 2014 11:05:28 -0800
Subject: [4eyes] Fwd: CFP: 3DV (3D Vision) December 8-11, 2014, Tokyo
References: <201402191904.s1JJ4Mqa017891@vulcan.inf.ed.ac.uk>
Message-ID: <2DDC860D-DDC3-4256-A2BB-73642603D3D2@cs.ucsb.edu>

FYI

Begin forwarded message:

> From: Bob Fisher <rbf at inf.ed.ac.uk>
> Subject: CFP: 3DV (3D Vision) December 8-11, 2014, Tokyo
> Date: February 19, 2014 at 11:04:22 AM PST
> To: vfragoso at cs.ucsb.edu
> 
> 
> 	CFP: 3DV (3D Vision) December 8-11, 2014, Tokyo
> 
> We invite submissions for the 3DV (3D Vision) conference to be held
> December 8-11, 2014 in Tokyo, JAPAN. This meeting will be a
> continuation of the successful 3DIM and 3DPVT conference
> series. Submissions are solicited on topics related to acquiring,
> modeling, analyzing, and visualizing 3D data. The event will provide a
> premier forum for disseminating ideas and results that cover a broad
> scope of topics related to 3D research in computer vision and
> graphics, from novel optical sensors, signal processing, geometric
> modeling, representation, and transmission, to visualization and
> interaction, and a variety of applications.
> 
> The organizers invite you to submit high quality, original full research
> papers by July 9, 2014.
> 
> Topics of interest include, but are not limited to:
> 
> ACQUISITION & MODELING
> - 3D cameras and sensors
> - Real-time 3D systems
> - Automated view planning
> - 3D sensor calibration
> - Image-based modeling
> - Shape-from-X
> - Shape and appearance modeling
> - 4D capture
> 
> INTERACTION & VISUALIZATION
> - Image and video-based rendering
> - Interactive modeling
> - Augmented and mixed reality
> - 3D printing and rapid prototyping
> - Psychophysics of 3D sensing
> 
> PROCESSING & TRANSMISSION
> - Geometric signal processing
> - Multi-resolution 3D representations
> - 3D shape retrieval and recognition
> - Shape analysis and morphology
> - 3D compression and transmission
> 
> APPLICATIONS
> - Reverse engineering
> - Dimensional inspection & metrology
> - Cultural heritage & architecture
> - Medical visualization and analysis
> - Urban modeling
> - Robotics
> - 3D television
> - 3D tele-immersion
> - Forensics and security
> 
> General Chair
>   Katsushi Ikeuchi, The University of Tokyo
> 
> Program Chairs
>   Martial Hebert, Carnegie Mellon University
>   Hiroshi Kawasaki, Kagoshima University
>   Lourdes Agapito, University College London
> 
> Important Dates
>   Paper submission: July 9, 2014
>   Paper notification: August 31, 2014
>   Paper camera ready: September 19, 2014
>   Conference: December 8-11, 2014
> 
> On the Web:
> http://www.3dv.org
> http://www.3dv.org/data/3dv2014-flyer.pdf
> 
> Contact Information:
> Email:3dv2014contact at ml.sys.wakayama-u.ac.jp
> 
> -- 
> The University of Edinburgh is a charitable body, registered in
> Scotland, with registration number SC005336.
> 


From holl at cs.ucsb.edu  Wed Feb 19 12:55:58 2014
From: holl at cs.ucsb.edu (Tobias Hollerer)
Date: Wed, 19 Feb 2014 12:55:58 -0800
Subject: [4eyes] storage cabinet behing Foglab
Message-ID: <53051A5E.5000400@cs.ucsb.edu>


Hi everyone -

I have gotten an exploratory request from the Allosphere group to see if it
were possible to put two or three computers into the storage room behind
the Foglab. Apparently that room has ethernet jacks whereas the other 
storage
areas (e.g behind 2809) do not.

I remember that we at some point discussed the possibility of housing noisy
Foglab computers in that storage cabinet, but the questions of heat, 
accessibility and
A/V cabling let us not pursue it. If you are intrigued by that idea, 
maybe now is the
time to re-visit that question as well.

We would get space in other storage areas if we needed to remove stuff 
(but we
also should sift through and throw stuff out, really)

Any comments, any ideas, any concerns?

Thanks & Cheers,

     Tobias



-- 
Tobias Hollerer
Professor, Department of Computer Science
University of California, Santa Barbara, CA 93106-5110

holl at cs.ucsb.edu, Office: (805)284-9395, Fax: (805)893-8553


From domagoj at cs.ucsb.edu  Thu Feb 20 12:06:49 2014
From: domagoj at cs.ucsb.edu (Domagoj)
Date: Thu, 20 Feb 2014 12:06:49 -0800
Subject: [4eyes] Project Tango
Message-ID: <53066059.3090500@cs.ucsb.edu>

Google just announced this: http://www.google.com/atap/projecttango/

Very relevant to the lab.

- Domagoj

From mturk at cs.ucsb.edu  Mon Feb 24 10:46:42 2014
From: mturk at cs.ucsb.edu (Matthew Turk)
Date: Mon, 24 Feb 2014 10:46:42 -0800
Subject: [4eyes] FW: Graduate Student Summer Internship Opportunity
In-Reply-To: <81778480.642455.1393265448299.JavaMail.root@skyboximaging.com>
References: <1938111540.642134.1393265408328.JavaMail.root@skyboximaging.com>
	<81778480.642455.1393265448299.JavaMail.root@skyboximaging.com>
Message-ID: <02b601cf3190$c2bdbd20$48393760$@cs.ucsb.edu>

FYI

 

From: Lee Goodman [mailto:lgoodman at skybox.com] 
Sent: Monday, February 24, 2014 10:11 AM
To: mturk at cs.ucsb.edu
Subject: Graduate Student Summer Internship Opportunity

 

Hello Professor Matthew Turk,

I work at Skybox Imaging <http://www.skyboximaging.com/> , a Silicon Valley Aerospace Start-up Company building the world's first commercial constellation of low cost high resolution imaging satellites.  

Our imaging team is seeking top notch graduate students for image processing internship positions for this summer.  I'd like to know if you are aware of any students that you consider to be exceptional that may be interested in such an opportunity - (they additionally must be a US citizen or Permanent Resident: this is a legal requirement due to the nature of our business, not simply a preference on our part.)

If you do, I would appreciate if you could forward along these internship descriptions (or, with their permission, put us in contact with them, i.e. email, etc.):


Automated Image Processing Algorithm Intern


http://skybox.theresumator.com/apply/jobs/details/3cepyQ?


Pattern Recognition Intern


http://skybox.theresumator.com/apply/jobs/details/5DCtsp?

 

Thank you again for your time and kind attention.

All the best, 

Lee

 

Lee Goodman | Skybox Imaging

Talent Acquisition Lead | (650) 316 6660 <callto:+1%20(650)%20316%206660>  
lgoodman at skybox.com | www.skybox.com

 

CONFIDENTIALITY NOTE: This message and any attachments are solely for the use of the individual or entity to which it is addressed and may contain information that is privileged or confidential. If you are not the intended recipient, any disclosure, use or distribution of the information contained herein is prohibited. If you have received this communication in error, please notify the sender by reply e-mail and immediately delete this message and any attachments. In the event this document(s) contains technical data within the definition of the International Traffic in Arms Regulations, it is subject to the export control laws of the U.S. Government. Transfer of this data by any means to a foreign person, whether in the United States or abroad, without an export license or other approval from the U.S. Department of State, is prohibited.

 

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From mturk at cs.ucsb.edu  Mon Feb 24 11:02:44 2014
From: mturk at cs.ucsb.edu (Matthew Turk)
Date: Mon, 24 Feb 2014 11:02:44 -0800
Subject: [4eyes] Lab meeting this week
Message-ID: <02d801cf3193$001b5ae0$005210a0$@cs.ucsb.edu>

We'll have a lab meeting this week - Friday at 2pm in the MAT conference
room.

 

                Matthew

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From holl at cs.ucsb.edu  Mon Feb 24 15:36:58 2014
From: holl at cs.ucsb.edu (Tobias Hollerer)
Date: Mon, 24 Feb 2014 15:36:58 -0800
Subject: [4eyes] Lab meeting this week
In-Reply-To: <02d801cf3193$001b5ae0$005210a0$@cs.ucsb.edu>
References: <02d801cf3193$001b5ae0$005210a0$@cs.ucsb.edu>
Message-ID: <530BD79A.6050003@cs.ucsb.edu>


We will also have a second (or rather first) lab meeting tomorrow, Tue @ 
12:00pm (noon) in 2003 Elings.
James will give a conference practice talk.

Thanks & Cheers,

Tobias

On 2/24/14, 11:02 AM, Matthew Turk wrote:
>
> We?ll have a lab meeting this week ? Friday at 2pm in the MAT 
> conference room.
>
> Matthew
>
>
>
> _______________________________________________
> Ilab-users mailing list
> Ilab-users at lists.cs.ucsb.edu
> https://lists.cs.ucsb.edu/mailman/listinfo/ilab-users

-- 
Tobias Hollerer
Professor, Department of Computer Science
University of California, Santa Barbara, CA 93106-5110

holl at cs.ucsb.edu, Office: (805)284-9395, Fax: (805)893-8553


From mathieu at cs.ucsb.edu  Tue Feb 25 20:46:15 2014
From: mathieu at cs.ucsb.edu (Mathieu Rodrigue)
Date: Tue, 25 Feb 2014 20:46:15 -0800
Subject: [4eyes] MAE practice talk Friday
Message-ID: <AA7BB67E-F114-40B8-8EAF-5051064F648A@cs.ucsb.edu>

Hi all--

I know we've been having a lot of meetings this week, but my MAE is scheduled for next Wednesday (the 5th) and I wanted to give a practice talk.

Would anyone be willing to sit in on a practice talk this Friday sometime in the morning?  I was thinking of scheduling the conference room at 11am.

The talk is titled "Mixed Reality and Cognitively Influenced HCI".   The first half of the talk concerns research on traditional interaction techniques in MR (e.g. tracked wand, touch screen devices), and some perceptual/cognitive aspects of immersion that influence them.  The second half concerns HCI with brain-computer interfaces and eye tracking.

Thanks!
Mathieu





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From mturk at cs.ucsb.edu  Wed Feb 26 12:30:30 2014
From: mturk at cs.ucsb.edu (Matthew Turk)
Date: Wed, 26 Feb 2014 12:30:30 -0800
Subject: [4eyes] FW: [FACULTY] Severe Weather
In-Reply-To: <530E4D1B.1060608@ece.ucsb.edu>
References: <530E4D1B.1060608@ece.ucsb.edu>
Message-ID: <021601cf3331$97d5a990$c780fcb0$@cs.ucsb.edu>

Those of you in the Four Eyes Lab trailer, please pay particular attention
to this!

Thanks,
	Matthew

-----Original Message-----
From: faculty [mailto:faculty-bounces at lists.cs.ucsb.edu] On Behalf Of Paul
Gritt
Sent: Wednesday, February 26, 2014 12:23 PM
To: all at ece.ucsb.edu; eci staff; grads at cs.ucsb.edu;
office at lists.cs.ucsb.edu; faculty at lists.cs.ucsb.edu; Chris LaVino; Hana;
lydiawang at engineering.ucsb.edu
Subject: [FACULTY] Severe Weather

Greetings,

Weather forecasters are predicting rain and wind starting today and going
through the weekend. Some of the weather could be severe.  We have not had a
sustained hard rain in a couple of years, also the Fascia has been removed
on the east and west side of Harold Frank Hall. Please make sure to close
your windows when you go home today and report any leaks.  
Call 805-451-6141 or e-mail me.

Thanks,

Paul

--
Paul Gritt
Electronic Support/Building Manager
Electrical and Computer Engineering
University of California Santa Barbara
Santa Barbara Ca 93106-9560
1157 Harold Frank Hall
Phone-805-893-5775
Fax-805-893-3262

_______________________________________________
faculty mailing list
faculty at lists.cs.ucsb.edu
https://lists.cs.ucsb.edu/mailman/listinfo/faculty


From mturk at cs.ucsb.edu  Wed Feb 26 20:26:54 2014
From: mturk at cs.ucsb.edu (Matthew Turk)
Date: Wed, 26 Feb 2014 20:26:54 -0800
Subject: [4eyes] Talk Thurs on Smartphone Positioning Systems
Message-ID: <010701cf3374$257dd460$70797d20$@cs.ucsb.edu>

I forget if this has already been sent around or not, but this talk is
tomorrow (Thurs) at 10:00am:

 

 

http://www.ece.ucsb.edu/events/?i=4963

 


 <http://www.ece.ucsb.edu/events/?i=4963> "Smartphone Positioning Systems"


Romit Roy Choudhury, Assoc. Prof., ECE, U. of Illinois at Urbana Champaign
(UIUC)

February 27th (Thursday), 10:00am
Engineering Science Building (ESB), Rm 2001

The sudden boom in the smartphone ecosystem has caught various branches of
technology unprepared - one of these branches is localization. An escalating
number of location-based apps are demanding tailor-made solutions; the
futuristic ones are even broadening the core notion of "location". For
instance, the advertisement industry is asking for semantic localization
services, wherein the device's location
is expressed as "Starbucks" or "Wal-Mart". Museums intend to precisely
identify the painting a visitor is facing. Reminder apps are calling for
continuous localization even though the phone runs on a limited energy
budget. Social apps aim to present walking directions within a shopping
mall, so Alice can find a way to reach Bob. Finally, augmented reality apps
are aspiring for a technology that localizes visible objects - the ability
to look at a distant building through the phone and obtain its location.
Clearly, GPS was not envisioned to serve this wide spectrum of
application-specific demands. The landscape of localization needs to be
revamped against the backdrop of emerging constraints and opportunities.
This talk will describe our efforts in this direction - the multiple
failures, and a recent promise of success.

About Romit Roy Choudhury:

Romit Roy Choudhury is an Associate Professor of ECE at the University of
Illinois at Urbana Champaign (UIUC). He joined UIUC from Fall 2013, prior to
which he was an Associate Professor at Duke University. Romit received his
PhD in the CS department of UIUC in Fall 2006. His research interests are in
wireless protocol design mainly at the PHY/MAC layer, and in mobile
computing at the application layer. Along with his students, he received a
few research awards, including the NSF CAREER Award, the Google Faculty
Award, best paper at Personal Wireless Communications conference, Hoffmann
Krippner Award for Engineering Innovations, etc. 

For more information visit Romit's  <http://synrg.csl.illinois.edu/> Systems
Networking Research Group (SyNRG)

Hosted by: Yasamin Mostofi, Associate Professor ECE

 

 

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From cmsweeney at cs.ucsb.edu  Fri Feb 28 16:02:22 2014
From: cmsweeney at cs.ucsb.edu (Chris Sweeney)
Date: Fri, 28 Feb 2014 16:02:22 -0800
Subject: [4eyes] Speed Reading app
Message-ID: <CAB_h4O4avuXmPYK2TpGbX8yNheFuP=mHmJv_FV8O4oyMjg6Fmg@mail.gmail.com>

I saw this article in the news:
http://www.huffingtonpost.com/2014/02/27/spritz-reading_n_4865756.html?utm_hp_ref=technology

It's a pretty neat idea for increasing the rate of reading. It got me
thinking that maybe there are other cues for objects and other "markers" if
you will that can be exposed for rapid perception in the same way.

Chris
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