[4eyes] FW: Adobe Visual Computing Lab Call For Interns

Matthew Turk mturk at cs.ucsb.edu
Wed Jan 19 19:35:07 PST 2011


FYI (this is a different Adobe lab than the announcement last week)

-----Original Message-----
From: DL-Adobe Research Internships (VCL) [mailto:atlvcl at adobe.com] 
Sent: Wednesday, January 19, 2011 5:28 PM
To: DL-Adobe Research Internships (VCL)
Subject: Adobe Visual Computing Lab Call For Interns

Adobe's Visual Computing Lab (VCL) has research internships available this
summer in San Jose, California. We are looking for PhD students who are
excited about pushing the state of the art in graphics, vision, geometry,
novel computer interfaces, and more--in ways that could be of interest to
Adobe as well as to the research community at large. We have just started
recruiting and we would love to hear from you! To apply, please send an
email to atlvcl at adobe.com with a list of your research interests, a list of
VCL researchers you would like to work with, and your CV or resume.
Internships will be granted on a rolling basis, so apply as soon as
possible.

Interns will collaborate with one or more of the researchers in our lab, and
will have access to world-class product groups and design teams.  In
addition to publishing with interns at venues such as SIGGRAPH, CVPR,
Eurographics and ICCV we have a proven track record of getting our
technology into world class products.  We are also interested in fostering
ongoing collaborations, and are open to projects that last beyond the
internship. We compensate interns well, and strive to create an environment
that is both productive and fun and several of our lab researchers were
former interns.

Our lab is located in the heart of Silicon Valley in San Jose, California.
A diverse array of culture awaits you starting within minutes of our San
Jose campus heading up the peninsula to San Francisco in a short one hour
train ride.  We are surrounded by hundreds of miles of hiking and biking
trails through a variety of landscapes.  In addition, beaches at Santa Cruz
are only an hour away and Lake Tahoe and Yosemite are close by for weekend
trips. 

The Visual Computing Lab is part of Adobe's Advanced Technology Labs (ATL)
<http://technology.adobe.com/>. Our team currently includes the following
researchers:

* Paul Asente: vector graphics, illustration stylization, and stereo 3D
authoring
* Miklos Bergou: real-time physical simulation, interactive simulation-based
design, computational photography
* Jon Brandt: image similarity, scene categorization, image and video
retrieval, image annotation, object detection and recognition, machine
learning, and mobile applications of computer vision
* Nathan Carr: geometric modeling, rendering (real-time and non-real-time),
GPUs, high performance graphics
* Scott Cohen: interactive image and video segmentation, image and video
matting, stereo, upsampling, de-blurring
* Stephen DiVerdi: novel computer interfaces, including simulation-based
design, augmented reality, multi-touch and computer vision input
* Sunil Hadap: structured light, photometric stereo, material and depth
acquisition
* Hailin Jin:  structure from motion, feature tracking, optical flow, video
stabilization, 3D reconstruction, image-based modeling/rendering
* Pushkar Joshi: geometric data manipulation, differential equations and
intuitive user interfaces
* Byungmoon Kim: real-time graphics, fluid simulation, fluid control,
parallel computing, GPU computing, multi-body dynamics
* Aravind Krishnaswamy: novel computer interfaces, tablet/slate computing,
RAW image processing, rendering
* Grayson Lang: novel user interfaces for 3D and animation, non-script based
authoring for behaviors, GPU computing.
* Zhe Lin: super-resolution, de-noising, image search, image annotation,
face alignment
* Radomir Mech: interactive procedural modeling, rendering, GPU algorithms,
3D printing
* Gavin Miller: procedural modeling of ornamentation, global illumination,
real-time rendering, natural phenomena simulation, fluid dynamics,
physically-based character animation, light-field-based imaging
* Stephen Schiller: image vectorization, color and texture models for
images,
curve fitting for specific object domains, image de-blurring (motion and
lens blur), computational geometry, sparse representation methods
* Gregg Wilensky: image correction,  analysis, selections, matting, creative
effects

Additional internship opportunities exist throughout the year, within our
lab as well as other labs in ATL: the Creative Technologies Lab, and the
Systems Technology Lab. To apply for internships in either of these other
labs, please send your CV to SimplyBetterJobs at adobe.com.



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