[4eyes] [Faculty] CS Colloquium: April 14, 2010: Zhigang Deng

Matthew Turk mturk at cs.ucsb.edu
Tue Apr 13 14:16:43 PDT 2010


Just a reminder of tomorrow's 3:30pm talk on facial and character animation.
Zhigang Deng is a professor at the University of Houston, where he directs
the Computer Graphics and Interactive Media Lab. He has a PhD in computer
science from USC. Zhigang teaches courses in game development, graphic,
animation, and simulation.

http://www2.cs.uh.edu/~zdeng/

	Matthew


-----Original Message-----
From: faculty-bounces at lists.cs.ucsb.edu
[mailto:faculty-bounces at lists.cs.ucsb.edu] On Behalf Of Tiffany Sabado
Sent: Tuesday, April 06, 2010 8:16 AM
To: faculty at cs.ucsb.edu; grads at cs.ucsb.edu; research at lists.cs.ucsb.edu;
colloquia at lists.cs.ucsb.edu
Subject: [Faculty] CS Colloquium: April 14, 2010: Zhigang Deng

UCSB COMPUTER SCIENCE DEPARTMENT PRESENTS:

Wednesday, April 14, 2010
3:30 - 4:30
Computer Science Conference Room, Harold Frank Hall Rm. 1132

HOST: Matthew Turk

SPEAKER: Prof. Zhigang Deng, Department of Computer Science, University 
of Houston

Title: Animation Paradigm by Unifying Data-Driven and Human Perception

Abstract:

Facial and character animations are one of the most challenging research 
topics in computer graphics and computer animation field. In the first 
part of this talk, I will present a number of our recent research 
progresses in facial animation and modeling, including data-driven 
expressive speech animation synthesis, head movement generation, 
computational perceptual metric for facial animation, facial animation 
editing and transferring, and sketch-based facial modeling. In the 
second part, I will present how to incorporate human perception to 
character animation including human motion compression and retrieval, 
and crowd motion diversification. In addition, I will briefly describe 
our recent work in human computer interaction - how to improve user 
gaming experience through automated game difficulty adjustment.

Bio:

Dr. Zhigang Deng is currently an Assistant Professor of Computer Science 
at the University of Houston (UH). He directs the UH Computer Graphics 
and Interactive Media Lab and co-directs the UH Computer Gaming Program. 
His research interests include Computer Graphics, Computer Animation, 
Medical Data Visualization and Intervention, GPU computing, and Human 
Computer Interaction. He received his Ph.D. in Computer Science at the 
University of Southern California in May 2006. He also received his B.S. 
degree in Mathematics from Xiamen University (China) in 1997, and his 
M.S. in Computer Science from Peking University (China) in 2000. His 
current projects are funded by the National Science Foundation, Texas 
Norman Hackerman Advanced Research Program, and various industry 
resources. More information can be found at http://www2.cs.uh.edu/~zdeng.



More information about the Ilab-users mailing list