[4eyes] FW: [Faculty] CS Colloquium: April 14, 2010: Zhigang Deng
Matthew Turk
mturk at cs.ucsb.edu
Thu Apr 8 14:40:07 PDT 2010
Please let me know if you'd like to talk with Zhigang Deng when he visits on
Wednesday. He's available anytime in the afternoon, except during his
3:30-4:30pm talk.
Thanks,
Matthew
-----Original Message-----
From: faculty-bounces at lists.cs.ucsb.edu
[mailto:faculty-bounces at lists.cs.ucsb.edu] On Behalf Of Tiffany Sabado
Sent: Tuesday, April 06, 2010 8:16 AM
To: faculty at cs.ucsb.edu; grads at cs.ucsb.edu; research at lists.cs.ucsb.edu;
colloquia at lists.cs.ucsb.edu
Subject: [Faculty] CS Colloquium: April 14, 2010: Zhigang Deng
UCSB COMPUTER SCIENCE DEPARTMENT PRESENTS:
Wednesday, April 14, 2010
3:30 - 4:30
Computer Science Conference Room, Harold Frank Hall Rm. 1132
HOST: Matthew Turk
SPEAKER: Prof. Zhigang Deng, Department of Computer Science, University
of Houston
Title: Animation Paradigm by Unifying Data-Driven and Human Perception
Abstract:
Facial and character animations are one of the most challenging research
topics in computer graphics and computer animation field. In the first
part of this talk, I will present a number of our recent research
progresses in facial animation and modeling, including data-driven
expressive speech animation synthesis, head movement generation,
computational perceptual metric for facial animation, facial animation
editing and transferring, and sketch-based facial modeling. In the
second part, I will present how to incorporate human perception to
character animation including human motion compression and retrieval,
and crowd motion diversification. In addition, I will briefly describe
our recent work in human computer interaction - how to improve user
gaming experience through automated game difficulty adjustment.
Bio:
Dr. Zhigang Deng is currently an Assistant Professor of Computer Science
at the University of Houston (UH). He directs the UH Computer Graphics
and Interactive Media Lab and co-directs the UH Computer Gaming Program.
His research interests include Computer Graphics, Computer Animation,
Medical Data Visualization and Intervention, GPU computing, and Human
Computer Interaction. He received his Ph.D. in Computer Science at the
University of Southern California in May 2006. He also received his B.S.
degree in Mathematics from Xiamen University (China) in 1997, and his
M.S. in Computer Science from Peking University (China) in 2000. His
current projects are funded by the National Science Foundation, Texas
Norman Hackerman Advanced Research Program, and various industry
resources. More information can be found at http://www2.cs.uh.edu/~zdeng.
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