[4eyes] [Fwd: [faculty] Today's MAT seminar: Camilla Kydland, Science2Games]
Tobias Hollerer
holl at cs.ucsb.edu
Mon Oct 26 09:17:36 PDT 2009
Time: 5:30PM
Location: Harold Frank Hall, room 1132 (CS conference room)
-------- Original Message --------
Subject: [faculty] Today's MAT seminar: Camilla Kydland, Science2Games
Date: Mon, 26 Oct 2009 08:59:41 -0700
From: Matthew Turk <mturk at cs.ucsb.edu>
Organization: UCSB
To: MAT Students <students at mat.ucsb.edu>
CC: MAT Faculty <faculty at mat.ucsb.edu>
A reminder of today’s (5:30pm) MAT seminar:
*Social Media and Healthcare*
*Speaker: *Camilla Kydland - Science2Games
*Date: *Monday, October 26
*Abstract*
Facebook has over 300 million active users and an average of 40 million
status updates per day. These statistics show great potential for
networking sites to provide an extensive participant pool for research
purposes. How many of these users, in the next 10-20 years, will fall
victim to Alzheimer's disease or diabetes? How many of these status
updates show signs of stress or depression? Does speaking to your
grandmother online improve her health? With the growing need for
healthcare reform, what can our virtual communities do to help? The
health games initiative at UCSB is attempting to answer some of these
questions. This and more will be discussed in this presentation.
*Bio*
Camilla Kydland is a social games entrepreneur who consults with
academics and professionals to develop projects that integrate social
media in novel ways. Camilla’s projects span the news and health
industries and her work typically involves design schemas, prototypes,
and commerce models useful for starting a business in interactive media.
Her social endeavors originated in 2005, when she left her job in
psychology research at the University of Pittsburgh’s Affect Analysis
Group to develop sustainable projects in Zambia for Congolese refugees.
Returning from Africa with renewed career perspectives, Camilla entered
a graduate program at Carnegie Mellon University to receive her masters
in entertainment technology, where she participated in a number of
socially oriented gaming projects. She led a team to create a finalist
in MTV’s games for change competition about the Darfur crisis in Sudan.
Camilla has also worked in Australia to create a mobile-phone game to
help pre-teen girls learn to eat healthy, multiple music games for both
the young and the old, and the first interactive fountain in Atlantic
City. Her first game remains a popular attraction for kids at the
Carnegie Science Center of Pittsburgh.
http://www.mat.ucsb.edu/595M/
--
Tobias Hollerer
Associate Professor, Department of Computer Science
University of California, Santa Barbara, CA 93106-5110
holl at cs.ucsb.edu, Office: (805)893-8759, Fax: (805)893-8553
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